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The Sarcophagus Legion By Alphonso Warden
Paperback: $14.00
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Sultan Mehmet rules his desert kingdom with absolute power, save for the trackless wastes of the interior where the authority of his army and bureaucrats holds no sway. The nomadic dervishes that... More > call this inhospitable sea of sand their home recognize no authority greater than the warlord who leads their individual band. The two people are effectively at war, and have been for centuries. Recently, Sultan Mehmet’s beautiful wife Syriana fell into the grasp of the dervishes when the caravan with which she was traveling came under attack. Now, her desperate and humiliated husband has turned to courageous and resourceful adventurers to see to it that she is returned safe and unharmed. The Chasm of the Damned is designed for 4-6 characters of levels 2-4 and is compatible with 1st Edition gaming.< Less
The Chasm of the Damned By James Boney
Paperback: $14.00
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Every inn hearth is ringing with chatter and every guildhall is silently watching and preparing. Nobles are equipping adventuring parties, and religious orders are hiring sword arms to be at the... More > ready. All of this activity centers around one fact: this is the month that the legendary Chasm of the Damned returns. The Chasm is never late; once every 37 years, in this month, a mysterious gorge riddled with caved and populated by strange creatures appears somewhere within 200 miles of the spot in which legend says it originally sat. It stays for exactly 108 hours then slowly fades away...taking with it anyone who does not escape in time. The Chasm of the Damned is designed for 4-6 characters of levels 6-10 and is compatible with 1st Edition gaming.< Less
The Seven Shrines of Nav'k-Qar By James Boney
Paperback: $14.00
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The Seven Shrines of Nav'k-Qar is a 1E module designed for 6-8 adventurers of levels 8-12. Nav'k-Qar! A name lost to antiquities and feared only by scholars who know of the dread toad god's former... More > power... once surrounded by a cult which performed the most vile and evil acts in his honor. Now that all of his followers are long dead and the temples of the Gray One completely destroyed, the final resting place of the cult's last riches has been a source of speculation for generations. At long last, one scholar discovered the location of that elusive shrine, the greatest one of all... the fabled Seven Shrines! Do you have the strength, knowledge and skill to penetrate the horrors of that dread place and wrest the vast treasure from the jaws of the Gray One himself?< Less
The Lost Pyramid of Imhotep By Alphonso Warden
Paperback: $14.00
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The Lost Pyramid of Imhoptep is a 1E module designed for 4-6 adventurers of levels 4-7. Several months back, a small boy from the village of Ab-Amon happened upon a buried column while playing out in... More > the surrounding desert. He reported to the village elders that the column bore strange and frightening symbols that he, in his youthful exuberance, insisted were curses. Being as the boy was known to have a photographic memory, he was able to accurately draw the queer symbols for the village elders when asked. The elders, being somewhat familiar with the ancient history of their region, quickly came to the realization that the symbols must be associated in some way with a pharaoh, for they were enclosed by a lozenge-shaped border. Perhaps, just perhaps, the local wizard reasoned, the pillar could be linked to the tomb of the master architect Imhotep, whose final resting place has never been found.< Less
Advanced Adventures #19: The Secret of the Callair Hills By Geoff Gander
eBook (PDF): $6.00
The Secret of the Callair Hills is an OSRIC(tm) module designed for 4-6 adventures of levels 3-5. The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the... More > southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here and the passable soils, this region would have been entirely ignored throughout history. And now something is something rotten in the Callair Hills, and it seems bent upon murder most foul... If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures Compendium 2 By James Boney et al.
Hardcover: $50.00
Prints in 3-5 business days
(2 Ratings)
This book compiles 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Conqueror Worm by... More > Alphonso Warden 10-14 The Barrow Mound of Gravemoor by Andrew Hind 5-7 White Dragon Run by James Boney 2-4 The Verdant Vault of Malakum by Alphonso Warden 8-10 Stonesky Delve by Joseph Browning 4-7 Under Shattered Mountain by James Boney 9-12 The Frozen Wave Satsuma by Joseph Browning & Andrew Hind 3-5 The Forsaken Sepulcher by Alphonso Warden 10-14 The Secret of the Callair Hills by Geoff Gander 3-5 The Riddle of Anadi by James Boney 6-10< Less
Advanced Adventures Compendium 1 By Matthew Finch et al.
Hardcover: $50.00
Prints in 3-5 business days
(3 Ratings)
This book compiles the first 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Pod-Caverns... More > of Sinister Shroom by Matthew Finch 2-4 The Red Mausoleum by James Boney 12-15 The Curse of the Witch Head by James Boney 6-10 The Prison of Meneptah by Alphonso Warden 8-10 The Flaming Footprints of Jilanth by Andrew Hind 3-5 The Chasm of the Damned by James Boney 6-10 The Sarcophagus Legion by Andrew Hind 2-4 The Seven Shrines of Nav’k-Qar by James Boney 8-12 The Lost Pyramid of Imhotep by Alphonso Warden 4-7 The Lost Keys of Solitude by Joseph Browning & Suzi Yee 6-10< Less
Advanced Adventures #18: The Forsaken Sepulcher By Alphonso Warden
eBook (PDF): $7.00
The Forsaken Sepulcher is An OSRIC(tm) module designed for 4-6 adventures of levels 10-14. The ancient and fragile map found in the party’s latest treasure tells of a pocket dimension, of the... More > blasted and barren planetoid within, and of the spectacular mausoleum upon the forbidding rock. The treasure was hard won and the map obviously kept with some care, but could such be true? What type of creature would build a tomb complex so far from the very eyes such things are typically meant to impress? Regardless the how and why of the place, the forsaken sepulcher lies out there beyond the realms of normal adventurers, waiting for brave or foolhardy explorers to step through a special gate and view it in the flesh. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #20: The Riddle of Anadi By James Boney
eBook (PDF): $7.00
The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10. The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. The most famous... More > scholar of the largest nearby city wishes to hire intrepid adventurers to seek out the final resting place of Anadi, plunder it for its secrets, and if possible, determine what ultimately happened to the great half-elven sage. He will pay handsomely, of course, and share any discovered magical knowledge gained with the clerics and wizards of the party. Anadi’s final resting place awaits! Can your adventurers wrest the great riddle of Anadi’s fate from the dust of ages? If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #21: The Obsidian Sands of Syncrates By Joseph Browning
eBook (PDF): $7.00
The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011. Returning from a successful trading voyage to... More > far-away lands, the party’s ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. One-by-one, each party member feels an irresistible sleep suddenly come upon him. When the party awakes, it finds itself in what appears to be a giant coliseum, their seaworthy boat stranded upon the obsidian sands that line the floor of the great arena. What foul sorcery has sent you here and how will you return to your world? If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less