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Frandor's Keep By D Team
Paperback: $24.99
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Holding its lonely vigil high in the rocky hinterlands, on the furthest reaches of civilization, sits the military outpost known as Frandor’s Keep. Perhaps you come to the Keep as soldier,... More > merchant, bounty hunter or wanderer, or merely to seek payment for a debt owed (continuing the adventure begun in White Palette, Ivory Horns). No matter, for you are here now, in a wilderness teeming with strange creatures and fraught with danger — the perfect forge for you to hammer your career upon. Yes, this hefty tome is more than a simple adventure. It is an adventure setting that unlocks a portal to the Kingdoms of Kalamar – a gritty, dynamic land where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come face to face with magic and the fantastic.< Less
The Plague of Cosolen By Steve Johansson & Jerimy Grafenstein
Paperback: $19.99
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A mere year past Cosolen was a genteel city in which the arts flourished. A terrible natural disaster changed all this. Though spared the calamity, the city is inundated with hardscrabble refugees... More > that have overwhelmed its ability to accommodate them. Crowded into squalid tenements or outlying shantytowns, the newcomers have become pariahs and transformed the city guard into reviled oppressors. In this tumultuous new social order the unwelcome specter of plague has made its first appearance. It is up to a determined group of outsiders to wrestle with the mysterious origins of the Plague of Cosolen before it tears the city apart. The Plague of Cosolen is a HackMaster adventure located in the Kingdoms of Kalamar campaign setting. More specifically, this adventure focuses on the Kingdom of Cosdol and its capital city, Cosolen. It is designed to challenge four to six player characters of 3rd to 4th level. This edition has been updated to fully conform to post-basic rule updates.< Less
Fury in the Wastelands: The Orcs of Tellene By Brian Jelke et al.
Paperback: $21.56
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(1 Ratings)
You now hold in your hands the definitive orc sourcebook for Dungeons & Dragons® and the Kingdoms of Kalamar®: Fury in the Wastelands. Designed for both the Player and Dungeon Master,... More > this book contains all the information on orcs you would ever want or need.< Less
Zoa: Citadel of the Bay By Lloyd Brown III
Paperback: $21.47
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Dangerous Denizens: The Monsters of Tellene By Brian Jelke et al.
Paperback: $27.01
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This is it - the monster book for those who know that a creature’s story goes far beyond a collection of combat statistics. Dangerous Denizens: the Monsters of Tellene details the history,... More > habitat, behaviors and ecology of many of the monstrous inhabitants that roam the world of Tellene – including never before seen creatures and variants on old favorites. From beginning to end, these monsters present a whole new range of challenges. This book gives you the fine details that will really make your monsters come alive, whether they live in the largest cities, the deepest seas or the most untamed jungle. All information on these monsters of the world of Tellene is presented in a logical and organized manner that will give you more options and ideas with which to challenge your players. < Less
Dijishy: The City of History (HackMaster edition) By Paul "Wiggy" Wade-Williams
Paperback: $17.25
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Welcome to the desert city of Dijishy - a city so ancient that none know its true origins. It is a city governed by the Inevitable Order of Time; a city that is trading post, oasis, refuge, den of... More > thieves, home of prophets, and site of the most ancient library on Tellene. Whether you claim to be a native of the city, a tribesman struggling for survival in the wastes, or one of the brave souls who journeyed here from another land, this supplement presents you with all you need to explore its ancient wonders and secrets. In addition to providing a city setting with adventure hooks for GameMasters to use as fits their style and campaign, this book also contains a new regional monster, secret society and details on running a desert adventure. It accomodates the Player with new equipment, packages, a new Zealot class and details on a hitherto unacknowledged diety.< Less
Dijishy: The City of History (DnD edition) By Paul "Wiggy" Wade-Williams
Paperback: $17.29
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Welcome to the desert city of Dijishy - a city so ancient that none know its true origins. It is a city governed by the Inevitable Order of Time; a city that is trading post, oasis, refuge, den of... More > thieves, home of prophets, and site of the most ancient library on Tellene. Whether you claim to be a native of the city, a tribesman struggling for survival in the wastes, or one of the brave souls who journeyed here from another land, this supplement presents you with all you need to explore its ancient wonders and modern secrets. DIJISHY: THE CITY OF HISTORY contains all the details you need to play adventures in this setting, including: Races and Regional Feats, New Advanced Cleric Class, Prestige Classes, Weapons, Armor and Equipment, Detailed City and Culture, DM Toolbox, Adventure Hooks and Tips, City Map and Much More!< Less
Blood & Shadows: The Dark Elves of Tellene By Mark Plemmons & Travis Forshee
Paperback: $21.53
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Millennia ago, the elves of the Elenon Mountains were the envy of all – beautiful, strong and wise. Yet, pride goeth before a fall, and even the greatest are no exception. Now the dark elves... More > live in exile, the hated rivals of the elves of the light - including the battered remnants of their mysterious twilight elf kin. Whether you become a bloodthirsty dark elf cleric, a dark elf fighter exiled for her purity and goodness, or even an honorable twilight elf soldier, this book gives you the knowledge, the skills and the equipment to begin your adventure! This book includes: : 2 Elven Subraces; Prestige Classes; New Equipment and Magic Items; New Skills and Feats; Detailed Magic Sections; Culture and Society; Psychology; Adventure Hooks, Campaign Ideas, Monsters and Much More!< Less
Greed and Glory: A Guide to the Brigand and Gladiator By Lloyd Brown III
Paperback: $20.37
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It's all about tactics... Whether used to ambush a caravan or drop your foe's corpse in the arena sand, tactics applied in unique ways yields results undreamed and unthought of - until now! Here's... More > some of what you get: two variant classes - the brigand and the gladiator; 30 new feats, including Blind Side Attack, Hold at Bay, No Hesitation, and many more; 29 specialized pieces of weapons, armor, and equipment; two new prestige classes, the ludori and raptor, along with four detailed personalities, the arena caster, bandit king, fence, and outlawed mage; 24 new magic items and special abilities; eight new organizations for brigands and gladiators; 10 gladiatorial career paths and nine special attacks; Details on role-playing and motivations, including how the brigand and gladiator deal with geography, the law and the military, classes and races, and other challenges; Information for GMs about NPC brigands and gladiators, to make them great allies (or enemies)< Less
Villain Design Handbook By Brian Jelke et al.
Paperback: $21.66
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This is the ultimate guide to designing the perfect scoundrel PC or villain NPC, and a must have for any player or Game Master. It is loaded with new material including: a step-by-step guide to... More > villain design, 7 new prestige classes, 24 new villainous feats, revised rules for anti-feats, 81 new evil spells, vicious new combat options and finally new monsters and undead templates, detailing the rituals for creating all kinds of intelligent undead. Additionally, this tome includes information on: breaking stereotypes; detailing the villain's motivations, obsessions, goals and schemes; and choosing the villain's alignment (and why good-aligned villains are not only possible, but plausible). Detailed emotional archetypes, suggestions for villains and experience, supernatural villains, familiars and many different types of villainous organizations (including assassins' guilds, black marketers, raiders and more) give the evil PC, or the Game Master, a wide variety of new ideas and role-playing insight.< Less