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Khronos Group: Official Reference Guides
WebGL 2.0 Quick Reference By Khronos Group
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Reference Guide for WebGL 2.0. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 3.0, exposed through the HTML5 Canvas element as Document Object... More > Model interfaces. Developers familiar with OpenGL ES 3.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 3.0 API. It stays very close to the OpenGL ES 3.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.< Less
Vulkan 1.0 Quick Reference By Khronos Group
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This is the official 12-page reference guide for Vulkan 1.0 from the Khronos Group, which is the organization that maintains this standard. Vulkan is a unified specification that minimizes driver... More > overhead and enables multi-threaded GPU command preparation for optimal graphics and compute performance on diverse mobile, desktop, console and embedded platforms. Vulkan also provides the direct GPU control demanded by sophisticated game engines, middleware and applications with the cross vendor performance and functional portability resulting from simpler, more predictable drivers.< Less
OpenGL SC 2.0 Quick Reference By Khronos Group
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This is the official Khronos quick reference guide for the OpenGL SC specification. This open graphics and compute acceleration standard as well as other Khronos Safety Critical standards, is... More > intended for markets including avionics and automotive displays, which require system safety certification and where streamlined APIs can reduce certification costs. The OpenGL® SC 2.0 specification defines a safety critical subset of OpenGL ES 2.0, and now the safety critical working group is working to adapt more recent Khronos standards including the new generation Vulkan™ API for high-efficiency graphics and compute.< Less
OpenVX 1.1 Reference Guide By Khronos Group
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This is the official 8-page Khronos quick reference guide for OpenVX 1.1. OpenVX (Open Computer Vision Acceleration API) is a low-level programming framework domain to access computer vision hardware... More > acceleration with both functional and performance portability. OpenVX has been designed to support modern hardware architectures, such as mobile and embedded SoCs as well as desktop systems.< Less
OpenCL 2.1 Reference Guide By Khronos Group
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This is the 16-page quick reference for the OpenCL 2.1 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal... More > computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
OpenCL 1.1 Quick Reference By Khronos Group
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This is the 6-page quick reference for the OpenCL 1.1 API (rev 33). OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in... More > personal computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
OpenGL ES 3.2 Reference Guide By Khronos Group
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This is the official reference guide for OpenGL ES 3.2 from the Khronos Group, which is the organization which maintains the standard. OpenGL ES (Open Graphics Library for Embedded Systems) is a... More > software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects.< Less
OpenMAX AL 1.1 Quick Reference By Khronos Group
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This is the 8-page quick reference for OpenMAX AL 1.1. OpenMAX AL is an application-level multimedia playback and recording API for mobile embedded devices. It provides a device-independent, cross-... More > platform interface for applications to access a device’s audio, video and imaging capabilities. OpenMAX AL is suitable for mobile embedded devices, including basic mobile phones and smart phones, PDAs, mobile digital music players, and other sophisticated media playback and recording devices.< Less
EGL 1.4 Quick Reference By Khronos Group
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This is the 2-page quick reference for EGL 1.4. EGL provides mechanisms for creating rendering surfaces onto which client APIs like OpenGL ES and OpenVG can draw, creates graphics contexts for client... More > APIs, and synchronizes drawing by client APIs as well as native platform rendering APIs. This enables seamless rendering using both OpenGL ES and OpenVG for high-performance, accelerated, mixed-mode 2D and 3D rendering.< Less
OpenGL ES 2.0 Quick Reference By Khronos Group
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This is a 4-page quick reference for OpenGL ES 2.0. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones,... More > appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.< Less