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Khronos Group: Official Reference Guides
Vulkan 1.1 Quick Reference By Khronos Group. Inc.
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This is the official 16-page reference guide for Vulkan 1.1 from the Khronos Group, which is the organization that maintains this standard. Vulkan is a unified specification that minimizes driver... More > overhead and enables multi-threaded GPU command preparation for optimal graphics and compute performance on diverse mobile, desktop, console and embedded platforms. Vulkan also provides the direct GPU control demanded by sophisticated game engines, middleware and applications with the cross vendor performance and functional portability resulting from simpler, more predictable drivers.< Less
OpenCL 1.1 Quick Reference By Khronos Group
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This is the 6-page quick reference for the OpenCL 1.1 API (rev 33). OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in... More > personal computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
OpenCL 1.2 Quick Reference By Khronos Group
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This is the 8-page quick reference for the OpenCL 1.2 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal... More > computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
OpenCL 2.0 Quick Reference By Khronos Group
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This is the quick reference for the OpenCL 2.0 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers,... More > servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
OpenCL 2.1 Reference Guide By Khronos Group
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This is the 16-page quick reference for the OpenCL 2.1 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal... More > computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
SYCL 1.2.1 Quick Reference By Khronos Group
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This is an 8-page quick reference for the SYCL 1.2.1 API. SYCL (pronounced ‘sickle’) is a royalty-free, cross-platform abstraction layer that builds on the underlying concepts,... More > portability and efficiency of OpenCL that enables code for heterogeneous processors to be written in a “single-source” style using completely standard C++. SYCL single-source programming enables the host and kernel code for an application to be contained in the same source file, in a type-safe way and with the simplicity of a cross-platform asynchronous task graph. SYCL includes templates and generic lambda functions to enable higher-level application software to be cleanly coded with optimized acceleration of kernel code across the extensive range of shipping OpenCL 1.2 implementations. Developers program at a higher level than OpenCL C or C++, but always have access to lower-level code through seamless integration with OpenCL, C/C++ libraries, and frameworks such as OpenCV™ or OpenMP™.< Less
SYCL 1.2.1 Quick Reference By Khronos Group
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This is an 8-page quick reference for the SYCL 1.2 API. SYCL for OpenCL enables developers to write in a “single-source” style using completely standard C++ code. SYCL includes templates... More > and lambda functions for higher-level application software that can be cleanly coded for acceleration on the wide range of heterogeneous OpenCL 1.2 devices. SYCL single-source programming enables host code and kernels to be in the same source file, using the same templates for both, providing a higher-level model than using OpenCL directly, but without losing performance. Developers can program at a higher level than OpenCL C, but always have access to the hand-tuned performance of OpenCL when necessary with seamless integration with existing OpenCL programs, C/C++ libraries and frameworks such as OpenMP.< Less
OpenGL 4.6 Reference Guide By Khronos Group
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This is a 12-page quick reference for OpenGL version 4.6. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of... More > computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
OpenCL 2.2 Reference Guide By Khronos Group
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This is the 24-page quick reference for the OpenCL 2.2 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal... More > computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
glTF 2.0 Quick Reference By Khronos Group
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This is the official quick reference guide for glTF 2.0 from the Khronos Group. glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D... More > scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.< Less