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The Manual of Mutants & Monsters: Infected Zombie for Icons (Deluxe) By Steven Trustrum
Paperback: $11.95
Ships in 3-5 business days.
The Manual of Mutants & Monsters: Infected Zombie for ICONS (Deluxe Colour version) provides the infected zombie template so you can transform any creature into an infected member of the undead.... More > There is also a special infected lasher zombie template, infected blob zombie template, and infected stalker zombie template, each with a zombie bystander example. Also included is the intelligent infected zombie template for portraying characters who are overcome by the zombie infection but retain their intelligence, along with an infected intelligent super-hero zombie example. Rounding out this product are eight plot ideas for using infected zombies in your game, and suggestions on how the zombie infection may function in your game. ICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license.< Less
The Manual of Mutants & Monsters: Infected Zombie for Icons (B/W) By Steven Trustrum
Paperback: $8.95
Ships in 3-5 business days.
The Manual of Mutants & Monsters: Infected Zombie for ICONS (B/W version) provides the infected zombie template so you can transform any creature into an infected member of the undead. There is... More > also a special infected lasher zombie template, infected blob zombie template, and infected stalker zombie template, each with a zombie bystander example. Also included is the intelligent infected zombie template for portraying characters who are overcome by the zombie infection but retain their intelligence, along with an infected intelligent super-hero zombie example. Rounding out this product are eight plot ideas for using infected zombies in your game, and suggestions on how the zombie infection may function in your game. ICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license.< Less
Better Mousetrap 3e Deluxe By Steven Trustrum
Paperback: $64.94
Ships in 3-5 business days.
This is the colour, direct purchase version. Do not buy the more expensive version meant for Amazon distribution. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e... More > rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.< Less
Better Mousetrap 3e B/W By Steven Trustrum
Paperback: $29.99
Ships in 3-5 business days.
This is the black and white, direct purchase version. Do not buy the more expensive version meant for Amazon distribution. Better Mousetrap is an extensive supplement for the Mutants &... More > Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.< Less
Headquarters Construction Guide (Deluxe Color) By Steven Trustrum
Paperback: $17.95
Ships in 3-5 business days.
This work excerpts content from Better Mousetrap 3e as a stand-alone product. If you plan on buying the latter, you do not require this product. Inside is new, more detailed system for creating... More > headquarters that accounts for available space and how much a feature requires. This includes over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system. For those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system.< Less
Headquarters Construction Guide (B/W) By Steven Trustrum
Paperback: $12.95
Ships in 3-5 business days.
This work excerpts content from Better Mousetrap 3e as a stand-alone product. If you plan on buying the latter, you do not require this product. Inside is new, more detailed system for creating... More > headquarters that accounts for available space and how much a feature requires. This includes over 50 HQ features, both new and redesigned to work with this system, over 20 HQ power effect extras for tailoring powers purchased as features for use in your headquarters, the idea of headquarters complications with examples, and sample headquarters revised to work with this new system. For those of you who prefer the previous, simplified headquarters construction system included in the core rules, the new headquarters features have also been provided in a format compatible with the original HQ design system.< Less
Superior Synergy: Fantasy (B/W) By Steven Trustrum
Paperback: $14.95
Ships in 3-5 business days.
Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into Pathfinder. The idea that some game mechanics (such as skills) are innately compatible with other game... More > mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. The book begins with the familiar (but altered, improved, and expanded) concept of skill synergy, but adds a lot more. Included are ways for feats to work together to create new effects, class abilities that share synergy effects, and even spell synergy. Also, you'll find ways to get all of these elements to come together in the form of craft synergy aspects you can add to certain items, making them special and unique. Find out what your Pathfinder game has been missing -- pick up Superior Synergy: Fantasy for the Pathfinder RPG.< Less
Superior Synergy: Fantasy (Deluxe Color) By Steven Trustrum
Paperback: $19.97
Ships in 3-5 business days.
Superior Synergy: Fantasy PFRPG Edition brings the concept of game mechanic synergy back into Pathfinder. The idea that some game mechanics (such as skills) are innately compatible with other game... More > mechanics in ways that can influence the game without choosing additional elements (such as feats) to permit their use makes a comeback in a greatly expanded and revised way. The book begins with the familiar (but altered, improved, and expanded) concept of skill synergy, but adds a lot more. Included are ways for feats to work together to create new effects, class abilities that share synergy effects, and even spell synergy. Also, you'll find ways to get all of these elements to come together in the form of craft synergy aspects you can add to certain items, making them special and unique. Find out what your Pathfinder game has been missing -- pick up Superior Synergy: Fantasy for the Pathfinder RPG.< Less
The Spellweaver for Pathfinder (B/W) By Steven Trustrum
Paperback: $14.95
Ships in 3-5 business days.
The Spellweaver presents an alternate, skill-based magic system that transforms arcane magic into something more than just level climbing. Includes: - Instructions for integrating spellweaving into... More > your game - Spellweaver Base Class & 4 Archetypes - 4 Prestige Classes: the Battle Weaver, Cartomancer, Fated, and Weave Dancer - 30+ new feats concerning this new magic system and notes on how existing feats relate to Spellweaving - A new race of natural spellweavers, the spider-like Ardekh - A new, Spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to Spellweaving - 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template - Rules for lands where the Weave acts abnormally - All PSSRD spells converted to Spellweaving DC to save you time< Less
The Spellweaver for Pathfinder (Deluxe Color) By Steven Trustrum
Paperback: $24.95
Ships in 3-5 business days.
The Spellweaver presents an alternate, skill-based magic system that transforms arcane magic into something more than just level climbing. Includes: - Instructions for integrating spellweaving into... More > your game - Spellweaver Base Class & 4 Archetypes - 4 Prestige Classes: the Battle Weaver, Cartomancer, Fated, and Weave Dancer - 30+ new feats concerning this new magic system and notes on how existing feats relate to Spellweaving - A new race of natural spellweavers, the spider-like Ardekh - A new, Spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to Spellweaving - 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template - Rules for lands where the Weave acts abnormally - All PSSRD spells converted to Spellweaving DC to save you time< Less