Show Bookstore Categories

Teaching the Game

A collection of syllabi for game design, development, and implementation, Vol. 2

ByRichard E. FerdigEmily Baumgartner

Usually printed in 3 - 5 business days
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.

Details

Publication Date
Jun 28, 2021
Language
English
ISBN
9781304149152
Category
Education & Language
Copyright
Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
Contributors
Edited by: Richard E. Ferdig, Edited by: Emily Baumgartner, Edited by: Enrico Gandolfi

Specifications

Pages
597
Binding
Perfect Bound
Interior Color
Black & White
Dimensions
US Letter (8.5 x 11 in / 216 x 279 mm)

Ratings & Reviews