This is a quick-reference for OpenGL ES 3.0. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.
Détails
- Date de publication
- May 14, 2015
- Langue
- English
- ISBN
- 9781329135628
- Catégorie
- Informatique & internet
- Copyright
- Tous droits réservés - Licence de copyright standard
- Contributeurs
- Par (auteur): Khronos Group
Caractéristiques
- Pages
- 8
- Type de reliure
- Livre à couverture souple Reliure à agrafes
- Couleur de l’intérieur
- Couleur
- Dimensions
- Lettre US (8,5 x 11 po / 216 x 279 mm)