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Possible Worlds in Video Games

Possible Worlds in Video Games

From Classic Narrative to Meaningful Actions

ByAntonio José Planells de la Maza

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In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

Details

Publication Date
Nov 28, 2024
Language
English
ISBN
9781300896357
Category
Education & Language
Copyright
Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
Contributors
By (author): Antonio José Planells de la Maza

Specifications

Pages
258
Binding Type
Paperback Perfect Bound
Interior Color
Black & White
Dimensions
US Trade (6 x 9 in / 152 x 229 mm)

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