Show Bookstore Categories

The Phenomenon Of Virtual Economies In Video Games, The Profitability Of Selling Digital Items In Video Games, And How To Earn Money From Selling In-Game Items In Virtual Economies In Video Games

The Phenomenon Of Virtual Economies In Video Games, The Profitability Of Selling Digital Items In Video Games, And How To Earn Money From Selling In-Game Items In Virtual Economies In Video Games

ByDr. Harrison Sachs

This essay sheds light on the phenomenon of virtual economies in video games, demystifies the profitability of selling digital items in video games, and explicates how to earn money from selling in-game items in virtual economies in video games. Unbeknownst to most people, virtual economies are ubiquitous and exist in a copious amount of disparate video games. In virtual economies, players are able to buy, sell, and trade in-game items with one another. Even though virtual economies primarily exist in massive multiplayer online role playing video games, they can exist in other types of video games which render it permissible for players to be able to buy, sell, and trade items with one another. Virtual economies can exist in video games that are not subsumed under the massive multiplayer online role playing video game genre, such as Team Fortress 2 and DOTA 2. The utmost largest virtual economies are however typically found in massive multiplayer online role playing video games that have the largest player bases. The digital items sold in virtual economies in video games are so appealing to players that they are even willing to convert their real world fiat currencies into in-game virtual currencies by charging their credit cards or debit cards to be able to purchase in-game virtual currencies. In-game virtual currencies allow players to be able to purchase digital items in the virtual economies in video games. Virtual economies are a phenomenon of the digital era and allow players to do far more than just sell digital items to one another, such as armor pieces, cosmetic items, crafting tools, jewellery, housing items, pets, and armaments. In certain virtual economies players can even sell virtual real estate proprieties to other players. In the virtual economy of the Entropia Universe and in the virtual economy of the Second Life universe, players are able to sell virtual real estate proprieties to other players. Certain players are even willing to spend hundred of thousands of dollars in real life fiat currencies just in order to acquire virtual real estate proprieties inside the virtual fantasy world of a video game. Players are amenable to expending real life fiat currencies for virtual real estate proprieties inside the virtual fantasy world of a video game in contexts in which they metaphorically feel entrenched in the virtual fantasy world of a video game that they are able to profusely vicariously experience through their avatars.

Details

Publication Date
May 22, 2023
Language
English
ISBN
9781312539006
Category
Business & Economics
Copyright
All Rights Reserved - Standard Copyright License
Contributors
By (author): Dr. Harrison Sachs

Specifications

Format
PDF

Ratings & Reviews