
Teaching the Game
A collection of syllabi for game design, development, and implementation, Vol. 1
ByRichard E. FerdigEmily Baumgartner
Usually printed in 3 - 5 business days
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.
Details
- Publication Date
- Jun 28, 2021
- Language
- English
- ISBN
- 9781667186078
- Category
- Education & Language
- Copyright
- Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
- Contributors
- Edited by: Richard E. Ferdig, Edited by: Emily Baumgartner, Edited by: Enrico Gandolfi
Specifications
- Pages
- 405
- Binding
- Paperback
- Interior Color
- Black & White
- Dimensions
- US Letter (8.5 x 11 in / 216 x 279 mm)