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Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

ByKaren Schrier Shaenfeld

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The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development.  Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

Details

Publication Date
Apr 10, 2016
Language
English
ISBN
9781329703568
Category
Education & Language
Copyright
All Rights Reserved - Standard Copyright License
Contributors
By (author): Karen Schrier Shaenfeld

Specifications

Pages
280
Binding Type
Paperback Perfect Bound
Interior Color
Black & White
Dimensions
Crown Quarto (7.44 x 9.68 in / 189 x 246 mm)

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