CASTLE OLDSKULL Gaming Supplement ~ Adventurer’s Arsenal

CASTLE OLDSKULL Gaming Supplement ~ Adventurer’s Arsenal

ByKent David Kelly

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This book features over 170 different and detailed weapon types for characters and humanoid monsters to employ. I have worked here to bridge several dozen Basic and Advanced systems, ending 40+ years of frustration concerning the conflicting weapons lore between the various classic editions. Through collation, redesign, and play testing in the Oldskull campaign I’ve addressed such issues as ranged rate of fire (how many bow shots in a round, and can you aim, and why are the rules different?); inconsistent data (how much damage does a mace inflict?); situational special abilities (which weapons can dismount a foe?); pole arms (how many are there, what is a type, what is a subtype?); damage dice ranges and averages; weapons vs. armor class; overall accuracy; encumbrance as opposed to weight; cost and availability; weapon-relevant print errors (why is a footman’s flail cheaper than a horseman’s flail?); the lack of descriptions (is a Lucerne hammer blunt?); weapon size and heft (does a battle axe require one hand or two, and where did Gygax say so?); hundreds of unclassified weapon subtypes by culture or nation (the arming sword, francisca, sarissa, etc.); resolutions to unfinished systems (what is the cost of an underwater crossbow, or a bow built for strength?); and thousands of other nettlesome details. Best of all, everything is presented in itemized and modular format, so you can strip away the details you don’t need, focus on what you do want, and arrive at your perfect level of complexity for your own game. Whether you just want to add 150 simple weapons to the Basic game (using just the normal damage amounts and little else), or whether you want a fully cohesive system featuring all 170+ weapon classifications, you’ll find the perfect fit to enhance your game world’s combat options here. And all the many hundreds of rulings and data elements make sense and coincide with one another, too. At last! I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail character classes, races, equipment, domains, spells, treasures, and more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (182 pages, 55,800 words.) Requires Old-School Essentials Core Rules.

Details

Publication Date
Sep 19, 2021
Language
English
Category
Games
Copyright
All Rights Reserved - Standard Copyright License
Contributors
By (author): Kent David Kelly

Specifications

Format
PDF

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