The Making of Nox Archaist

The Making of Nox Archaist

Creating a Modern Role-Playing Game for a Classic Computer

ByMark Lemmert

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In 2020, for the first time in 30 years, a commercial role-playing game was released for the Apple II computer. The goal of Mark Lemmert and his team was to develop a retro role-playing game with a more modern user interface and compelling storyline, written in assembly language on real Apple II hardware and shipping in a deluxe boxed set. Mark describes the challenges, including a decades-long quest to create the tile engine, a failed Kickstarter, the Apple’s quirky graphics system, and getting decent audio out of a one-bit speaker. Along the way, the team received help from many sources, including Richard Garriott (Lord British), Dr. Cat, Burger Becky, and Steve Wozniak (Woz). Finally, after a wildly-successful Kickstarter and a year of non-stop coding, Mark details how an obscure floppy disk bug nearly derailed the entire project just weeks before release. With a mix of personal anecdotes and technical details, The Making of Nox Archaist is the ultimate insider’s account of the creation of a modern game on a classic computer platform.

Details

Publication Date
May 2, 2022
Language
English
Category
Games
Copyright
All Rights Reserved - Standard Copyright License
Contributors
By (author): Mark Lemmert

Specifications

Pages
262
Binding Type
Paperback Perfect Bound
Interior Color
Color
Dimensions
Digest (5.5 x 8.5 in / 140 x 216 mm)

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