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8,270 results for "" in Games
Scrambled: What Am I? By Phil Iten
Paperback: $5.00
Prints in 3-5 business days
Unscramble the five letter words to find the correct circled letters. Then unscramble these letters to solve the answer to the riddle.
Game Design Theory Fundamentals By Tylor Chacon
eBook (ePub): $4.99
A no-nonsense game development theory guide that summarizes techniques and processes that game developers use every day to help them plan and execute their creative visions. The hints, tips and... More > insider shortcuts contained in this book are derived from over a decade of indie game development and hosting video game programming classes. We have aggregated some of the best practices and lessons from many educational resources that are only available to those who teach game design to students in a lab setting. You can now enjoy this 140+ page guide full of vivid imagery and colorful depictions that will prepare you for all of the concepts you will encounter in the awesome world of video game development. Save yourself some headaches and read through this guide and then use it as a reference throughout your development process!< Less
Squadron X By Simon Burley
Paperback: $21.33
Prints in 3-5 business days
What’s Squadron: X? A campaign pack for the Squadron UK Superhero Role-playing Game and a complete RPG in its own right. Supernatural meets Alien and with you right in the middle. Why so... More > special? * Addictive character generation - a blend of random rolling and design. Players begin as ordinary people sucked into extraordinary events. As the campaign progresses they become Special Agents and - eventually - Superheroes battling to save the planet from its Alien conquerors. * Fast and furious combat and innovative campaign rules - that make you feel like you’re IN the TV series. WHICH TV series? ALL of them! What’s in this book? * The Squadron UK Basic game system. Special character creation systems to allow the Heroes to develop and change as the campaign progresses. * Detailed scenarios which create an extended storyline of monsters and aliens. * Advice and material for expansion of the campaign beyond the scenarios given to create months - even years - of adventure.< Less
The Last Challenge By Ben Wright
eBook (PDF): $0.00
The Last Challenge is a table-top role-playing game about a group of veteran heroes, gathered around a camp-fire, telling stories about their full and exciting lives. Players take the roles of key... More > figures in these stories as they are told, all as a precursor to one final destiny that awaits these heroes- the Last Challenge. The game has a GM-less style of play and uses a simple d6-based mechanic. Character generation occurs as the game progresses.< Less
Count Your Swishes...Excel in Math and Hoops By Arturas Medonis, Artu M
Paperback: $34.98
Prints in 3-5 business days
Book begins with lovely story about magic of a ball. It precedes game description and curriculum. Bounce, bounce, bounce a ball, ___ Catch and bend your knees. ___ Now release the ball with wrist... More > flick, ___ Follow through and swish! _ _ _ _ _ _ As I coach players at NBA sponsored Los Angeles Summer Pro League or play at local park, I always enjoy to see people playing basketball or shooting hoops for pure pleasure. Current publication presents the original work "Me vs. ET" in a basketball math field. _ _ _ Use dice or calculator to produce FT with a desired precision and make your own shots from FT line to win against this ET. Multiple exercises with a ball or without are provided. _ _ _ The curriculum teaches elements of probability theory in a context of specific application - basketball math. The requirements of the Principles and Standards for School Mathematics by the NCTM are reflected by integrating them into curriculum. It makes activity valuable in the classroom as well as at home.< Less
A Preview to the Adventurer's Guide to Lost Arcana By Moses Wildermuth
eBook (PDF): $0.00
A 20 page preview of the Adventurer's Guide to Lost Arcana, simply a sample of what you will find after purchasing the full 68 page book.
Fight On! #9 Spring 2010 By Ignatius Umlaut
Paperback: $6.99
Prints in 3-5 business days
(4 Ratings)
When you're down to your last hit point, your last spell, the last charge on your laser pistol - what now? Fight On! Issue #9 is here, stampeding out of the gate with adventures big and small, a... More > city-state, races, classes, monsters, spells, tricks, traps, tables, rules options, random encounters, NPCs, and a motherlode of mighty miscellaneous mysteries to give your game a boost! Dedicated to Paul Jaquays, this issue features contributions from Jeff Rients, Sang Lee, Tavis Allison, Kelvin Green, Geoffrey McKinney, Patrick Farley, Zak S., Erik Battle, James Quigley, Mark Allen, Jennifer Weigel, Gabor Lux, Peter Schmidt Jensen, Ed Heil, Paul Fini, Raven Daegmorgan, Eric Minton, Allen Varney, Baz Blatt, Geoffrey O. Dale, Jerry Stratton, Chris Robert, Calithena, Jeff Talanian, and many, many more! Don't get caught without the old school's newest resources - order your copy today!< Less
The Atlas of Audhüm By Chris Organ, Kent Davis
Paperback: $15.00
Prints in 3-5 business days
Audhüm is a land that has just entered the Iron Age, whose races are founding the first great civilizations. Written language for the race of men is less than 300 years old. This is the dawn of... More > history. There are no elder cultures that possessed powerful technology or lore. The are no elder organized cultures at all, just tribes and city states of humans who have only just discovered the most powerful invention since fire: complex social organization.< Less
Candy Crush Saga - Complete Player Guide By Tyler Davis, Emily Jackson
eBook (ePub): $3.99
This is probably the largest, easiest to read and most detailed Candy Crush guides available. Everything you need to totally MASTER Candy Crush Saga is here. Check out the Table of Contents below... More > and I'm sure you'll find anything & everything you're looking for. Disclaimer Quick View of the Guide Welcome to Candy Crush Getting Started The Playing Technique How to Get More Lives? How to Play Different Modes of Candy Crush Saga Aim for Special Candies Sugar Crush Scoring Up With Special Candy Combinations Sweet Obstacles and Surprises Charms and Boosters Friendly Tips and Tricks Candylicious Secrets Advanced Game Modes and Levels The Deadlier Obstacles Advanced Level Perks Train Stuck Between the Two Stations Tricks to Clear the Trickiest Levels The Secret behind Tornado Tips To Get Through the Advanced Jelly Levels Tips To Get Through the Advanced Ingredient Levels Special Candies Only The Hardest Levels of Candy Crush Saga FAQ Win the Candylicious Fight!!< Less
The Art of Cheating - Volume 1 By Anthony Amos II
Paperback: $10.00
Prints in 3-5 business days
In this book, you will learn about sleight of hand with cards and using these skills to cheat at many card games, but mainly poker. There are many fine books written on the subject of sleight of hand... More > with cards, but the majority of them approach the subject with the intention of doing magic tricks. This is not the case with this book. There will be no "pick a card" tricks or flashy card flourishes here. Only false deals, false shuffles, card palming, and other tools of the card sharp's trade.< Less