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Chess Miscellaneous Openings My 1st Ten Moves By David A Munford
Paperback: $12.69
Prints in 3-5 business days
This book covers miscellaneous openings I have played, but not included within my previous books, namely: Ware Opening, Larsen's Opening, Sokolosky Opening, Queen's Knight Attack, Budapest Defence,... More > Torre's Attack, Dutch Defence, Irregular Opening starting with 1. d4, Bird's Opening, Reti Opening, King's Indian Attack, Irregular Opening starting with 1. Nf3, The Van't Kruijs and King's Fianchetto Opening. As before, this book has been written to try and avoid repeating the same mistakes! By cataloguing my games (in this edition from 1972 to 2010), against the ‘book’ lines (shown in BOLD), you can see where either I or my opponent varied, and the consequences. As can be seen, I have included all book lines, but only in detail where it relates to a game that I have played. Also, I hope to give an insight of a typical club strength player (over this period my grade has gone from 137 up to 178 and back down to 169).< Less
Øone's Blueprints Compendium: Volume I By Mario Barbati
Paperback: $38.17
Prints in 3-5 business days
NOTE: PLEASE LOOK AT THE PREVIEW TO DISPLAY A MORE ACCURATE COVER IMAGE This product features more than 65 old-fashioned blue-printed maps for using in your adventures and campaigns. Each chapter... More > features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves guild and so on. You can use these map as reference to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign. Suggestions, descriptive text and adventure hints are listed with each location as well as a suggested key for the maps. Feel free to modify and change anything you want.More Blueprints with customization capabilities, in pdf format are available at http://www.0onegames.com< Less
Stu's Kakuro Games and Answer No 1 By stuart ramsden
Paperback: $9.91
Prints in 3-5 business days
60 Kakuro Games 5 Levels and Results
Pirates Ye Olde Core Rules By Matt deMille
eBook (PDF): $7.95
Avast there! There be grand adventure ahead, mateys! Pirates goes back to the basics of role-playing games for its fun. Its simple yet comprehensive rules maximize the opportunity for a... More > "hack-and-slash" game while providing a fine opportunity to role-play in a New World of RPGs. Its carefree rules blow rule-laden games out of the water with salvos of dramatic action that are hard to come by anywhere else.< Less
The Courtyard of Gerald Red (eBook) By R. Lawrence Blake
eBook (PDF): $0.00
Gerald Red held evil and blasphemous battle games for the public within the confines of his courtyard. When the local officials came to put a stop to the bloodshed, Red vanished, leaving behind a... More > terrible legacy of horror and death that surrounds his courtyard to this very day. Can your characters conquer Red’s construct and put the surrounding communities of Irllendom at ease? The Courtyard of Gerald Red is a perilous adventure for character levels 1-3. For use with the Labyrinth Lord™ rules or other Basic RPG systems. A print version of this adventure is available. Check my storefront for details.< Less
How to Play Dungeons & Dragons By RPG Editors
eBook (PDF): $5.00
An excellent handbook on how to play DND.
Squadron UK By Simon Burley
Paperback: $29.12
Prints in 3-5 business days
What is Squadron UK? Squadron UK is THE British Superhero Role-Playing Game. Although a completely new game – this is a classic, old-school system honed to perfection by a player, referee... More > and writer with decades of Superhero Gaming experience. What’s so special about it? * Addictive character generation - the perfect blend of random rolling and design. * Fast and furious combat - that makes you feel like you’re IN the comic. * Innovative campaign rules - this is a full role-playing game, not just a combat game. What’s in this book? * The complete Basic game system - with simplified character creation and an example adventure to get you up and running within minutes. * Advanced rules to allow experienced players to customise the game to their tastes. * A complete example campaign “Squadron: Birmingham” - months of adventure.< Less
The Comics Code By Simon Burley
Paperback: $13.13
Prints in 3-5 business days
THE COMICS CODE is the latest Superhero Role-playing game. Specifically designed to focus upon the Heroes, their Adventures and the Moral Dilemmas they face – rather than spending hours... More > playing out hyper-detailed slugfests. Play it anywhere with just two six-sided dice, pencil and paper. A game can last a couple of hours, a campaign can span a lifetime. • Five minute character creation! • Ten minute combat! • Hours of high-octane Superhero Adventure! • Easy to pick up and play. • Hard to put down. • THE lightweight, fast-play Superhero Role-playing game.< Less
The Code of the Spacelanes By Simon Burley
Paperback: $13.16
Prints in 3-5 business days
THE CODE OF THE SPACE-LANES is the latest Science Fiction Adventure Role-playing game. Specifically designed to focus upon the Heroes, their Adventures and the Dilemmas they face - rather than... More > spending hours playing out hyper-detailed slugfests. Play it anywhere with just two six-sided dice, pencil and paper. A game can last a couple of hours. A campaign can span a lifetime. * Five minute character creation! * Ten minute combat! * Hours of high-octane Sci-Fi Adventure! * Easy to pick up and play * Hard to put down * THE lightweight, fast-play, Science Fiction Adventure Role-playing game< Less
The Code of Steam and Steel By Simon Burley
Paperback: $13.15
Prints in 3-5 business days
THE CODE OF STEAM AND STEEL is an Adventure Role-playing game of Scientific Romance and Steam-Punk. Specifically designed to focus upon the Adventurers, their Exploits and the Dilemmas they face -... More > rather than spending hours playing out common brawls. Play it anywhere with just two six-sided dice, pencil and paper. A game can last a couple of hours, a campaign can span a lifetime. * Five minute character creation! * Ten minute affrays and set-to's! * Hours of Jolly Good Fun! * Easy to pick up and play. * Hard to put down. * THE lightweight, fast-play Role-playing game of Scientific Romance. Pip pip! (Tiffin not included.)< Less