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The Book of Elder Magic By D.H. Boggs
Paperback: $11.00
Prints in 3-5 business days
The Book of Elder Magic is a handy reference designed for use at the gaming table by players and Gamemasters alike, playing Classic, Original, and Retroclone rulesets of the worlds most popular RPG,... More > including our own Champions of ZED. It contains over 42 pages of spells for Clerics and Magic-users including all those found in the Original 1974 Edition, and many more spells inspired by Dave Arneson and the original Twin Cities ganers and also spells adapted from Arneson's Open Game sources. As if that is not enough, there is also another 10+ pages detailing how spells may be known, the creation of spell books, the effects of magic addiction, the wand of Augmentation, the relationship of iron and magic, more comprehensive rules for the cost and time of creating magic items, and the creation of glyph and rune magic. The Book of Elder Magic is faithfully crafted and time tested for old-school gaming fun!< Less
The Art of Cheating - Volume 2 By Anthony Amos II
Paperback: $10.00
Prints in 3-5 business days
In this book, you will learn more about the art of cheating. You will learn about using controlled rolls to win at craps, as well as a few invaluable tools to help you win a little more often at the... More > blackjack table. I never thought I would be making a second volume for The Art of Cheating. But here I am, writing this. And there you are, reading it. NEVER ATTEMPT TO USE ANYTHING YOU LEARN HERE IN A CASINO OR YOU WILL GO TO PRISON FOR A VERY VERY LONG TIME. If you learned anything from the lessons in the first volume of The Art of Cheating, I hope this was among them; there is always the chance of being caught when you employ the tools of cheating. SO ATTEMPT THIS AT YOUR OWN RISK. - I AM still NOT RESPONSIBLE FOR YOUR STUPIDITY. - Anthony Amos II< Less
The Villtur Sveldt: The Wild Lands - a gazetteer of Ert By Steve "bloodymage" Willett
Paperback: $6.10
Prints in 3-5 business days
The Wild Lands, ruled by no man, encompass an area nearly as large as all the civilized lands of Ropa. Within it live unknown peoples, fell creatures and deadly dangers.
Whore's Blade 20,000 By Ian Warner
Paperback: $13.62
Prints in 3-5 business days
PLEASE NOTE THAT THIS GAME IS A SATIRE OF CERTAIN WARGAMES AND EXTREME SOCIAL AND GENDER POLITICS AND IS NOT TO BE TAKEN SERIOUSLY! Truly a Wargame like no other... Whore's Blade 20,000 puts its... More > players through the Grimdark Meatgrinder of the 21s Milennium An insane dictatorship in constant upheaval: The Empire of Woman needs your help... It's time to decide on your loyalties missy!< Less
Bethorm: the Plane of Tekumel RPG Hardcover By Jeff Dee & M.A.R. Barker
Hardcover: $64.95
Prints in 3-5 business days
Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery -... More > while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!< Less
American Deadvolution By At Hand Worx
Paperback: $14.99
Prints in 3-5 business days
With a campy subject matter spiced with serious undertones, American Deadvolution will help to change the way you role-play. The particular time in history provides additional aspects of horror with... More > additional opportunities for political intrigue, survival, and exploration. Don't let the zombie infested colonial era fool you, this game is every bit as serious as D&D. The custom dice system was designed to fit well against any game setting the ability to scale for god-like characters or normal humans. It was designed for speed and accuracy in representation. It encourages balanced character growth with an "acheivement" system to provide players with an additional tool to improve characters and for fun.< Less
Flying Lead miniature rules PRINT edition ACTION MOVIE COVER By andrea sfiligoi & Rich Jones
Paperback: $15.00
Prints in 3-5 business days
(1 Ratings)
THIS IS A VARIANT COVER EDITION OF FLYING LEAD- SAME RULES, ONLY THE COVER IS DIFFERENT! Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action,... More > from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage. Flying Lead takes the award winning Song of Blades and Heroes mechanics into the modern world of high-powered projectile weapons. These core rules will enable you to play on a small table with a handful of figures. Rules for: hand-to-hand, ranged, and vehicular combat, projectile weapons, grenades, morale; advances; profiles for cops, crooks, Mafia, pulp characters, SWAT, Special Ops and WW2 soldiers, insurgents, terrorists, and more. Flying Lead will be supported by a series of supplements with campaign rules and scenarios.< Less
Journey to Lunar Nine! By Joel Marler
Paperback: $5.28
Prints in 3-5 business days
A solo campaign for a human character with up to 20 personal adds. Character must be comfortable with interstellar travel and parasitic alien races. Potential rewards include advanced technology,... More > extraterrestrial spells, and an end to the exploitation of humans (APs naturally included). Potential failures include self-cryogenesis, drowning in brain-enhancing serum, and being sentenced to the 'physical fitness ward'. Applicants will be abducted for an 'interview' but need not apply...< Less
Sudoku Most Foul By Lee Gaiteri
Paperback: $13.45
Prints in 3-5 business days
(2 Ratings)
Sudoku can be a lot harder than many puzzle makers give it credit for. What most books and newspapers call "hard" isn't even the beginning. Sudoku communities online have been exploring... More > puzzles far beyond mere evil, and the advanced techniques to crack them. If you think you're a sudoku master, this is the book to challenge that assumption. 150 difficult puzzles will put your mettle to the ultimate test. A detailed solution section shows exactly what it takes to break each puzzle open.< Less
Learn to Win Bridge By Humayun Hasan
Paperback: $17.90
Prints in 3-5 business days
The goal of this manuscript is to present the Bridge game in an easy way so that it can be understood at the beginner level. The book is also useful for expert players as it lays down the ways and... More > means to enhance their game skills by providing a very comprehensive set of conventions and gadgets along with some useful pointers for bidding and table play. The two most important aspects of winning bridge are to get a fair idea of your partners hand in the bidding phase and thus place the right bid and the table play. This book provides means to achieve these goals and following the book is expected to avoid bidding and playing misunderstandings among partners and thus leads to a higher winning rate.< Less

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Fiendish Foes Fiendish Foes By Victor Jarmusz
Paperback: $3.99
Yoon-Suin Yoon-Suin By David McGrogan
Paperback: $19.19