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OpenGL 4.5 Quick Reference By Khronos Group
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This is a 12-page quick reference for OpenGL version 4.5. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of... More > computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
OpenVG 1.1 Quick Reference By Khronos Group
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This is the quick reference to OpenVG version 1.1. OpenVG™ is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such... More > as Flash and SVG. OpenVG is targeted primarily at handheld devices that require portable acceleration of high-quality vector graphics for compelling user interfaces and text on small screen devices - while enabling hardware acceleration to provide fluidly interactive performance at very low power levels.< Less
OpenGL ES 3.1 Quick Reference By Khronos Group
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This is a quick-reference for OpenGL ES 3.1. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and... More > vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.< Less
COLLADA 1.4 Quick Reference By Khronos Group
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Quick reference for the COLLADA API. COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing... More > tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, and DirectX® FX.< Less
WebGL 1.0 Quick Reference By Khronos Group
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Reference Guide for WebGL 1.0. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object... More > Model interfaces. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API. It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.< Less
OpenSL ES Quick Reference Guide By Khronos Group
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This is the official 8-page Khronos reference guide for OpenSL ES™. OpenSL ES is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems. It provides a... More > standardized, high-performance, low-latency method to access audio functionality for developers of native applications on embedded mobile multimedia devices, enabling straightforward cross-platform deployment of hardware and software audio capabilities, reducing implementation effort, and promoting the market for advanced audio.< Less
OpenMAX AL 1.1 Quick Reference By Khronos Group
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This is the 8-page quick reference for OpenMAX AL 1.1. OpenMAX AL is an application-level multimedia playback and recording API for mobile embedded devices. It provides a device-independent, cross-... More > platform interface for applications to access a device’s audio, video and imaging capabilities. OpenMAX AL is suitable for mobile embedded devices, including basic mobile phones and smart phones, PDAs, mobile digital music players, and other sophisticated media playback and recording devices.< Less
EGL 1.4 Quick Reference By Khronos Group
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This is the 2-page quick reference for EGL 1.4. EGL provides mechanisms for creating rendering surfaces onto which client APIs like OpenGL ES and OpenVG can draw, creates graphics contexts for client... More > APIs, and synchronizes drawing by client APIs as well as native platform rendering APIs. This enables seamless rendering using both OpenGL ES and OpenVG for high-performance, accelerated, mixed-mode 2D and 3D rendering.< Less
OpenGL ES 2.0 Quick Reference By Khronos Group
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This is a 4-page quick reference for OpenGL ES 2.0. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones,... More > appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.< Less
OpenGL 4.1 Quick Reference By Khronos Group
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This is the official 10-page quick reference for OpenGL version 4.1. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide... More > variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less

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