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OpenCL 2.1 Reference Guide By Khronos Group
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This is the 16-page quick reference for the OpenCL 2.1 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal... More > computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
OpenVX 1.1 Reference Guide By Khronos Group
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This is the official 8-page Khronos quick reference guide for OpenVX 1.1. OpenVX (Open Computer Vision Acceleration API) is a low-level programming framework domain to access computer vision hardware... More > acceleration with both functional and performance portability. OpenVX has been designed to support modern hardware architectures, such as mobile and embedded SoCs as well as desktop systems.< Less
OpenGL 4.5 Quick Reference By Khronos Group
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This is a 12-page quick reference for OpenGL version 4.5. OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of... More > computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.< Less
OpenVG 1.1 Quick Reference By Khronos Group
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This is the quick reference to OpenVG version 1.1. OpenVG™ is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such... More > as Flash and SVG. OpenVG is targeted primarily at handheld devices that require portable acceleration of high-quality vector graphics for compelling user interfaces and text on small screen devices - while enabling hardware acceleration to provide fluidly interactive performance at very low power levels.< Less
SYCL 1.2 Quick Reference By Khronos Group
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This is an 8-page quick reference for the SYCL 1.2 API. SYCL for OpenCL enables developers to write in a “single-source” style using completely standard C++ code. SYCL includes templates... More > and lambda functions for higher-level application software that can be cleanly coded for acceleration on the wide range of heterogeneous OpenCL 1.2 devices. SYCL single-source programming enables host code and kernels to be in the same source file, using the same templates for both, providing a higher-level model than using OpenCL directly, but without losing performance. Developers can program at a higher level than OpenCL C, but always have access to the hand-tuned performance of OpenCL when necessary with seamless integration with existing OpenCL programs, C/C++ libraries and frameworks such as OpenMP.< Less
OpenGL ES 3.1 Quick Reference By Khronos Group
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This is a quick-reference for OpenGL ES 3.1. OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and... More > vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.< Less
OpenCL 2.0 Quick Reference By Khronos Group
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This is the quick reference for the OpenCL 2.0 API. OpenCL™ is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers,... More > servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.< Less
COLLADA 1.4 Quick Reference By Khronos Group
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Quick reference for the COLLADA API. COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing... More > tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, and DirectX® FX.< Less
WebGL 1.0 Quick Reference By Khronos Group
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Reference Guide for WebGL 1.0. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object... More > Model interfaces. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API. It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.< Less
OpenSL ES Quick Reference Guide By Khronos Group
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This is the official 8-page Khronos reference guide for OpenSL ES™. OpenSL ES is a royalty-free, cross-platform, hardware-accelerated audio API tuned for embedded systems. It provides a... More > standardized, high-performance, low-latency method to access audio functionality for developers of native applications on embedded mobile multimedia devices, enabling straightforward cross-platform deployment of hardware and software audio capabilities, reducing implementation effort, and promoting the market for advanced audio.< Less

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