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Paths of Power: the Complete Collection By Paul Melroy
Paperback: $23.78
Prints in 3-5 business days
(1 Ratings)
Magic lies at the heart of fantasy gaming. Bring new blood to that heart and new life to your game with Paths of Power. Walk 150 magical Paths, including paths for the nine alignments, twenty... More > personality types, the core classes, prestige classes, martial arts, common fields of magic, new domains, creature types, and the mighty elder paths. More than 250 new spells, 15 path-related feats, path skills, quests, marker traits, and items with an alternative system for creating spell lists, allowing thousands of unique specialists, creatures, and combinations of abilites.< Less
Baba Yaga: The Secret War By Paul Melroy
Paperback: $21.64
Prints in 3-5 business days
Welcome to Baba Yaga: The Secret World War II. A world where hidden enclaves hold traces of ancient magic - perhaps enough to give their partisans and agents an edge against the mechanized... More > onslaught of modern war. Baba Yaga is a universal RPG, Skill, Combat, and Magic system. It includes: -Weapons, Equipment, and Vehicles. -Creatures of Magic, Constructs, and Undead. -A full WWII Campaign. -Magic Levels, Enchantments, and Artifacts. -Partisan, Anti-partisan, Tank, Infantry, and other Tactics, Organizations, and Strategies. -Sample Characters and settings beyond WWII. Character creation is quick and easy, firefights are fast and deadly, and magic rewards creativity. It’s also optional: a little magic lightens a grim, realistic, war, but no-magic games also work. Our playtesters has started Baba Yaga campaigns of their own in WWII, the American Revolution, and the far future with character types ranging from normal humans on through Superheroes.< Less
Eclipse II: The Libram Incarna By Paul Melroy
Paperback: $20.99
Prints in 3-5 business days
Eclipse II is an expansion and how-to-use-it guide for Eclipse and the d20 Open Game License. 24 Standard races broken down for Eclipse. 40 New races, with more than a hundred variants. 20... More > Magical Birthrights. 10 Personal Templates, including Narrative Powers. 25 Fantasy Archetypes. 16 Science Fiction Archetypes. 70 Relics, from the trivial to the earthshattering. 54 Martial Arts. 36 Sample Builds, with more than 40 variations. 13 Level-by-Level breakdowns of the SRD base classes for easy customization. 5 Party Templates, with rules on how to create them. Power Packages for Artificers, Cyberware, Cinematic Talents, Psychic Pilots, Taskmasters, Reserve Feats, Weapon Specialists, Incarnum, the Spirit-Touched and those Touched by Death. Guides on designing Spellcasters and Psychics, Lerandor’s Rule, the Fair Folk, and more. Use Eclipse to take full control of your game and world. Build races, templates, classes, and magic system to fit your vision, rather than to fit the rules.< Less
Eclipse: The Codex Persona Direct Edition By Paul Melroy
Paperback: $23.96
Prints in 3-5 business days
Eclipse d20 lets you build the game and characters you want, the way you want them. With completely personalized classes, hundreds of new and expanded abilities to cover every special power, and... More > vastly expanded Turning, Bardic, Proficiency, and Martial Arts techniques you’ll never need prestige classes or books of feats again! Customizable magic, expanded Metamagic, and new systems - Hexcraft, the Dragon Path, Ritual and Rune Magic, Thaumaturgy, Dweomer, Theurgy and Witchcraft - allow for endless unique worlds and casters. Disadvantages, Motivations, Ethics, Divine Patronage, and campaign-based limits on exotic powers to add depth to characters and worlds. Race and Template design, alternative Epic Magic, Dominion and Divine Ascension, and World Laws for fantasy, modern, future, cyberpunk, superhero, historical and other settings all fully compatible with the 3.0, 3.5, Modern, Future and other d20 rule sets. Give your characters unlimited options!< Less
The Practical Enchanter By Paul Melroy
Paperback: $32.00
Prints in 3-5 business days
(1 Ratings)
The Practical Enchanter is your d20 RPG source for enchantment techniques. From empowering your friends through cursing your enemies, from common charms and talismans (two new types of items... More > guaranteed not to wreck your game) on through enchanting castles and making heartstones for magical orders, the Practical Enchanter knows how to do it all. The Practical Enchanter includes: Spell Templates covering millions of spells - and every possible bonus. New mystical feats and new uses for old skills. Expanded Turning, Sacred, and Profane bonuses. Full rules for Shapeshifting effects, Construct Creation, Curses, Summoning, Channeling, Feat-Granting, Rune Magic, Ritual Magic, Talents, Super Powers, and Cybertechnology Creating, modifying, and buying off, exact ECL adjustments and templates. Wealth Templates, for games that don’t rely on counting gold. A guide to magical items and fantasy life And much more.< Less
Eclipse By Paul Melroy
Paperback: $29.99
Prints in 3-5 business days
(2 Ratings)
Eclipse d20 lets you build the game and characters you want, the way you want them. With completely personalized classes, hundreds of new and expanded abilities to cover every special power, and... More > vastly expanded Turning, Bardic, Proficiency, and Martial Arts techniques you’ll never need prestige classes or books of feats again! Customizable magic, expanded Metamagic, and new systems - Hexcraft, the Dragon Path, Ritual and Rune Magic, Thaumaturgy, Dweomer, Theurgy and Witchcraft - allow for endless unique worlds and casters. Disadvantages, Motivations, Ethics, Divine Patronage, and campaign-based limits on exotic powers to add depth to characters and worlds. Race and Template design, alternative Epic Magic, Dominion and Divine Ascension, and World Laws for fantasy, modern, future, cyberpunk, superhero, historical and other settings all fully compatible with the 3.0, 3.5, Modern, Future and other d20 rule sets. Give your characters unlimited options!< Less
Eclipse By Paul Melroy
Hardcover: $32.00
Prints in 3-5 business days
(1 Ratings)
Eclipse d20 lets you build the game and characters you want, the way you want them. With completely personalized classes, hundreds of new and expanded abilities to cover every special power, and... More > vastly expanded Turning, Bardic, Proficiency, and Martial Arts techniques you’ll never need prestige classes or books of feats again! Customizable magic, expanded Metamagic, and new systems - Hexcraft, the Dragon Path, Ritual and Rune Magic, Thaumaturgy, Dweomer, Theurgy and Witchcraft - allow for endless unique worlds and casters. Disadvantages, Motivations, Ethics, Divine Patronage, and campaign-based limits on exotic powers to add depth to characters and worlds. Race and Template design, alternative Epic Magic, Dominion and Divine Ascension, and World Laws for fantasy, modern, future, cyberpunk, superhero, historical and other settings all fully compatible with the 3.0, 3.5, Modern, Future and other d20 rule sets. Give your characters unlimited options!< Less
The Practical Enchanter Direct Edition By Paul Melroy
Paperback: $24.16
Prints in 3-5 business days
The Practical Enchanter Direct Edition is your d20 RPG source for magic. Empower your friends and curse your enemies, wield common charms and rare talismans (two new types of items guaranteed not to... More > wreck your game), enchant castles and make heartstones for magical orders! The Practical Enchanter can do it all. The Practical Enchanter includes Spell Templates covering millions of spells - and every possible bonus, new occult feats and new uses for old skills. Expanded Turning, Sacred, and Profane bonuses. Full rules for Shapeshifting effects, Construct Creation, Curses, Summoning, Channeling, Feat-Granting, Rune Magic, Ritual Magic, Talents, Super Powers, and Cybertechnology Creating, modifying, and buying off, exact ECL adjustments and templates. Wealth Templates, for games that don’t rely on counting gold. A guide to magical items and fantasy life and much more. Buy the Direct (and otherwise identical) Edition and cut out the middlemen!< Less
The Practical Enchanter By Paul Melroy
eBook (PDF): $22.66
(1 Ratings)
The Practical Enchanter is your d20 RPG source for enchantment techniques. From empowering your friends through cursing your enemies, from common charms and talismans (two new types of items... More > guaranteed not to wreck your game) on through enchanting castles and making heartstones for magical orders, the Practical Enchanter knows how to do it all. The Practical Enchanter includes: Spell Templates covering millions of spells - and every possible bonus. New mystical feats and new uses for old skills. Expanded Turning, Sacred, and Profane bonuses. Full rules for Shapeshifting effects, Construct Creation, Curses, Summoning, Channeling, Feat-Granting, Rune Magic, Ritual Magic, Talents, Super Powers, and Cybertechnology Creating, modifying, and buying off, exact ECL adjustments and templates. Wealth Templates, for games that don’t rely on counting gold. A guide to magical items and fantasy life And much more.< Less
Eclipse Compiled Paperback By Paul Melroy
Paperback: $36.00
Prints in 3-5 business days
A unified, point-buy, d20 system. It lets you build and advance races, templates, characters, birthrights, archetypes, deities, party templates, martial arts, relics, character disadvantages, power... More > packages, metamagic, item creation, channeling, epic spells, and a wide selection systems for magic and psionics, for any setting - including fantasy, modern, cyberpunk, futuristic, superheroic, and historical realms - using a single unified mechanic so that your characters are fully compatible and transferable. It discards classes, prestige classes, and the usual pile of sourcebooks - while remaining fully compatible with 3.0, 3.5, Modern, Future, and the vast majority of other d20 sourcebooks on the market. Part II covers how to use Eclipse with more than four hundred detailed examples of how to build all of those things, as well as detailed breakdowns of the standard classes.< Less