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1 on 1 Adventures #20: The Tomb of Kara-Duir By Joseph Browning & Jeffrey Tadlock
Paperback: $16.00
Prints in 3-5 business days
1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player... More > character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a false tomb informing tomb raiders that only the fabled moon staff of Danu de Tuatha can find the real tomb and only the real tomb can recharge the great staff! Worse yet, the staff has been broken into three parts that first need assembly. Some days it just doesn’t seem to pay to tomb rob….< Less
A Magical Medieval Society: Western Europe (2nd Edition) By Joseph Browning & Suzi Yee
Hardcover: $50.00
Prints in 3-5 business days
"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. This 192-page supplement is for GMs and players who... More > wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game.< Less
A Magical Medieval Society: Western Europe (3rd Edition Softcover) By Joseph Browning & Suzi Yee
Paperback: $36.00
Prints in 3-5 business days
This 208-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the... More > time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game. The 2nd Edition added in a chapter on warfare, and this 3rd edition adds a chapter on the naming of places. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide.< Less
One on One Adventures Compendium Two By Joseph Browning & Suzi Yee
Paperback: List Price: $35.00 $24.50 | You Save: 30%
Prints in 3-5 business days
This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game! 1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12:... More > Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik 1 on 1 Adventures #17: The 300th 1 on 1 Adventures #18: Redemption 1 on 1 Adventures #19: Adventurer's Guild Local #409 1 on 1 Adventures #20: The Tomb of Kara-Duir Nine of the adventures (12-20) are tailored for a single GM and player with a wide diversity of classes for play. Each of these nine come with a pregenerated character. The tenth, 1 on 1 Adventures #11: Unbound Adventures, contains information on GM-less Pathfinder gaming!< Less
Advanced Adventures #38: White Dragon Run II By James Boney et al.
eBook (PDF): $7.00
White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters... More > are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run, the last stop for the civilized before the well-trodden road becomes the weed-infested trail leading to creatures that would rather fight than herd, fish or farm. White Dragon Run II contains four new locations in the Skathernes: The Sane Hermit, The Rainbow In The Dark, the rare and unusual Ambulatory Tower, and the deadly Temple of the Snake God. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #38: White Dragon Run II (Print Version) By James Boney et al.
Paperback: $14.00
Prints in 3-5 business days
White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters... More > are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run, the last stop for the civilized before the well-trodden road becomes the weed-infested trail leading to creatures that would rather fight than herd, fish or farm. White Dragon Run II contains four new locations in the Skathernes: The Sane Hermit, The Rainbow In The Dark, the rare and unusual Ambulatory Tower, and the deadly Temple of the Snake God. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures Compendium 2 By James Boney et al.
Hardcover: List Price: $50.00 $35.00 | You Save: 30%
Prints in 3-5 business days
(1 Ratings)
This book compiles 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Conqueror Worm by... More > Alphonso Warden 10-14 The Barrow Mound of Gravemoor by Andrew Hind 5-7 White Dragon Run by James Boney 2-4 The Verdant Vault of Malakum by Alphonso Warden 8-10 Stonesky Delve by Joseph Browning 4-7 Under Shattered Mountain by James Boney 9-12 The Frozen Wave Satsuma by Joseph Browning & Andrew Hind 3-5 The Forsaken Sepulcher by Alphonso Warden 10-14 The Secret of the Callair Hills by Geoff Gander 3-5 The Riddle of Anadi by James Boney 6-10< Less
Advanced Adventures Compendium 1 By Matthew Finch et al.
Hardcover: List Price: $50.00 $35.00 | You Save: 30%
Prints in 3-5 business days
(2 Ratings)
This book compiles the first 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Pod-Caverns... More > of Sinister Shroom by Matthew Finch 2-4 The Red Mausoleum by James Boney 12-15 The Curse of the Witch Head by James Boney 6-10 The Prison of Meneptah by Alphonso Warden 8-10 The Flaming Footprints of Jilanth by Andrew Hind 3-5 The Chasm of the Damned by James Boney 6-10 The Sarcophagus Legion by Andrew Hind 2-4 The Seven Shrines of Nav’k-Qar by James Boney 8-12 The Lost Pyramid of Imhotep by Alphonso Warden 4-7 The Lost Keys of Solitude by Joseph Browning & Suzi Yee 6-10< Less