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178 results for "Apple Computer"
What's Where in the APPLE – Enhanced Edition: A Complete Guide to the Apple II Computer By Bill Martens et al.
Hardcover: $69.95
Prints in 3-5 business days
A comprehensive guide to the hardware and firmware organization and architecture of the Apple II computer, What’s Where in the Apple discusses concepts and programming techniques useful for... More > mastering the inner workings and hidden mechanisms of the Apple II. This new Enhanced Edition is the most complete and accurate edition ever created, featuring improved readability, new coverage of the Apple IIe and Apple IIc, and a forward and historical perspective by publishing legend Robert Tripp. The numerical Atlas and alphabetical Gazetteer guide you to over 2,700 memory locations of PEEKs, POKEs, and CALLs in DOS and ProDOS. Applesoft and Integer BASIC users will learn how to speed up and streamline programs. Assembly language users will discover routines that simplify coding and interfacing. All users will find this book helpful to understand the Apple II and essential for mastering it!< Less
What's Where in the APPLE - Enhanced Edition: A Complete Guide to the Apple II Computer By Bill Martens et al.
Paperback: $59.95
Prints in 3-5 business days
A comprehensive guide to the hardware and firmware organization and architecture of the Apple II computer, What’s Where in the Apple discusses concepts and programming techniques useful for... More > mastering the inner workings and hidden mechanisms of the Apple II.  This new Enhanced Edition is the most complete and accurate edition ever created, featuring improved readability, new coverage of the Apple IIe and Apple IIc, and a forward and historical perspective by publishing legend Robert Tripp. The numerical Atlas and alphabetical Gazetteer guide you to over 2,700 memory locations of PEEKs, POKEs, and CALLs in DOS and ProDOS. Applesoft and Integer BASIC users will learn how to speed up and streamline programs.  Assembly language users will discover routines that simplify coding and interfacing.  All users will find this book helpful to understand the Apple II and essential for mastering it!< Less
The WOZPAK Special Edition: Steve Wozniak's Apple-1 & Apple ][ Computers By Bill Martens & Brian Wiser
Hardcover: $59.95
Prints in 3-5 business days
The WOZPAK Special Edition is a compilation of original documents created by Steve Wozniak and other Apple legends including: Randy Wigginton, Andy Hertzfeld, Keith Walls, Robert Clardy, Allen Baum,... More > Val Golding, Don Williams, Bob Huelsdonk, and Wendell Sander. Many are original typed or hand written documents and drawings detailing the Apple-1 and Apple ][ Computers. The WOZPAK includes forwards from several of the legends whose work is included in the book.< Less
The WOZPAK Special Edition: Steve Wozniak's Apple-1 & Apple ][ Computers By Bill Martens & Brian Wiser
Paperback: $49.95
Prints in 3-5 business days
The WOZPAK Special Edition is a compilation of original documents created by Steve Wozniak and other Apple legends including: Randy Wigginton, Andy Hertzfeld, Keith Walls, Robert Clardy, Allen Baum,... More > Val Golding, Don Williams, Bob Huelsdonk, and Wendell Sander. Many are original typed or hand written documents and drawings detailing the Apple-1 and Apple ][ Computers. The WOZPAK includes forwards from six of the legends whose work is included in the book.< Less
The Apple's Apprentice By Roger Wagner
Paperback: $49.95
Prints in 3-5 business days
In a world of computer magazines where the target audience leans toward the adult side of life, comes "The Apple’s Apprentice" – the first computer magazine produced for... More > beginners and kids of all ages, from 8 to 80. Put your feet up on a chair, relax, and learn about Apple II computers in an informative, fun way. All three issues have been lovingly restored, so that you can enjoy the amazement and wonder of computing in 1984. Highlights Include: - Spells & Potions – Applesoft BASIC tutorials. - The Sourceror’s Apprentice – Assembly language programming for teenagers. - Programming Q&A sessions with The Wizard of Fairhill Castle. - Glance through our crystal ball with predictions of Apples in your future, games, peripherals, and products of interest to kids. - A story on special effects wizard John Dykstra and Apogee that created effects for Star Wars and Star Trek – using an Apple II. - Journey to a Computer Camp, Cross Words puzzles, and amusing Micro Chips color comics.< Less
The Apple's Apprentice By Roger Wagner
Paperback: $24.95
Prints in 3-5 business days
In a world of computer magazines where the target audience leans toward the adult side of life, comes "The Apple’s Apprentice" – the first computer magazine produced for... More > beginners and kids of all ages, from 8 to 80. Put your feet up on a chair, relax, and learn about Apple II computers in an informative, fun way. All three issues have been lovingly restored, so that you can enjoy the amazement and wonder of computing in 1984. Highlights Include: - Spells & Potions – Applesoft BASIC tutorials. - The Sourceror’s Apprentice – Assembly language programming for teenagers. - Programming Q&A sessions with The Wizard of Fairhill Castle. - Glance through our crystal ball with predictions of Apples in your future, games, peripherals, and products of interest to kids. - A story on special effects wizard John Dykstra and Apogee that created effects for Star Wars and Star Trek – using an Apple II. - Journey to a Computer Camp, Cross Words puzzles, and amusing Micro Chips color comics.< Less
The Apple's Apprentice By Roger Wagner
Paperback: $27.95
Prints in 3-5 business days
In a world of computer magazines where the target audience leans toward the adult side of life, comes "The Apple’s Apprentice" – the first computer magazine produced for... More > beginners and kids of all ages, from 8 to 80. Put your feet up on a chair, relax, and learn about Apple II computers in an informative, fun way. All three issues have been lovingly restored, so that you can enjoy the amazement and wonder of computing in 1984. Highlights Include: - Spells & Potions – Applesoft BASIC tutorials. - The Sourceror’s Apprentice – Assembly language programming for teenagers. - Programming Q&A sessions with The Wizard of Fairhill Castle. - Glance through our crystal ball with predictions of Apples in your future, games, peripherals, and products of interest to kids. - A story on special effects wizard John Dykstra and Apogee that created effects for Star Wars and Star Trek – using an Apple II. - Journey to a Computer Camp, Cross Words puzzles, and amusing Micro Chips color comics.< Less
The Apple's Apprentice By Roger Wagner
Hardcover: $59.95
Prints in 3-5 business days
In a world of computer magazines where the target audience leans toward the adult side of life, comes "The Apple’s Apprentice" – the first computer magazine produced for... More > beginners and kids of all ages, from 8 to 80. Put your feet up on a chair, relax, and learn about Apple II computers in an informative, fun way. All three issues have been lovingly restored, so that you can enjoy the amazement and wonder of computing in 1984. Highlights Include: - Spells & Potions – Applesoft BASIC tutorials. - The Sourceror’s Apprentice – Assembly language programming for teenagers. - Programming Q&A sessions with The Wizard of Fairhill Castle. - Glance through our crystal ball with predictions of Apples in your future, games, peripherals, and products of interest to kids. - A story on special effects wizard John Dykstra and Apogee that created effects for Star Wars and Star Trek – using an Apple II. - Journey to a Computer Camp, Cross Words puzzles, and amusing Micro Chips color comics.< Less
Computers Count, Compute and Connect By Douglas Alford
eBook (PDF): $2.99
Where did computers come-from? How did the roots of IC's and Apples, sprinkled with flower-power lead to the PC? This is the real story behind our real-time, worldwide computer connections.
Computers Count, Compute and Connect By Douglas Alford
Paperback: List Price: $26.20 $22.27 | You Save: 15%
Prints in 3-5 business days
Where did computers come-from? How did the roots of IC's and Apples, sprinkled with flower-power lead to the PC? This is the real story behind our real-time, worldwide computer connections.

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