Staff Picks

The Grand Duke By Arthur Sullivan, W. S. Gilbert
Paperback: $21.95
Prints in 3-5 business days
(4 Ratings)
New Critical Edition of the vocal score of Gilbert and Sullivan's The Grand Duke, edited with an introduction and commentary by Marc Shepherd. A Performer's Edition, lacking the introduction and... More > commentary, and at slightly lower cost, is also available. Visit http://www.lulu.com/content/paperback-book/the-grand-duke-performers-edition/7857266. This is the November 2009 revision. For a list of changes from prior versions, visit www.oakapplepress.com.< Less
Beginning Aerial Fabric Instructional Manual By Rebekah Leach
Paperback: $56.95
Prints in 3-5 business days
(4 Ratings)
With over 250 step-by-step pictures on over forty beginning moves, this manual is designed for students and teachers of beginning fabric or silks. This manual includes instruction on footlocks... More > (covering a variety of moves in basic, single, and double footlock moves), includes an introduction to the hiplock (a.k.a. hip key), various climbs, and other beginning moves. Focusing on injury prevention, there are tips on how to spot students and how to avoid common mistakes.< Less
The Film and Television Guide to Moving & Working in America By Judi Shekoni
Paperback: $18.00
Prints in 3-5 business days
(2 Ratings)
The Film and Television industry guide to moving and working in America. The definitive book for both performers and production covering everything you need to know to make the decision, plan it.... More > move, live there and successfully find work. How to get a green card, a work visa, agent, manager, where to live, pilot season, show reels, photos, resumes, when to come, p/t work, commercials, SAG, AFTRA,DGA, transport, classes, american accent, auditions, courses... and much more. Straight to the point, honest, no holding back. Find out everything you need to know to make your dream become a reality.< Less
Play Unsafe By Graham Walmsley
Paperback: $20.62
Prints in 3-5 business days
(11 Ratings)
Often, we treat games like work. We buy shelves of thick books. We plan detailed adventures. We memorise rules. In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff... More > away: when you stop working, stop planning and start playing. This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game. "Quite, quite brilliant...there are few roleplaying games which wouldn't be better if they tore up a hundred or so pages of rules and replaced them with the text of Play Unsafe." Mr Jack, RPG.NET review: 10 out of 10< Less

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