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Learning, Education, & Games, Vol. 4

Learning, Education, & Games, Vol. 4

50 Games to Use for Inclusion, Equity, and Justice

ByKaren SchrierRachel Kowert

How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

Details

Publication Date
Jan 23, 2024
Language
English
ISBN
9781304678973
Category
Education & Language
Copyright
Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
Contributors
Edited by: Karen Schrier, By (author): Rachel Kowert, By (author): Diana Leonard, By (author): Tarja Porkka-Kontturi

Specifications

Format
EPUB

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