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Learning, Education, & Games: Volume Four:

Learning, Education, & Games: Volume Four:

50 Games to Use for Inclusion, Equity, and Justice

ByKaren SchrierRachel Kowert

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How can we use games to support inclusion, compassion, care, equity, and justice—in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

Details

Publication Date
Jan 23, 2024
Language
English
ISBN
9781304903044
Category
Education & Language
Copyright
Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
Contributors
Edited by: Karen Schrier, Edited by: Rachel Kowert, Edited by: Diana Leonard, Edited by: Tarja Porkka-Kontturi

Specifications

Pages
312
Binding Type
Paperback Perfect Bound
Interior Color
Black & White
Dimensions
US Letter (8.5 x 11 in / 216 x 279 mm)

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