History of Computer Art

History of Computer Art

ByThomas Dreher

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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Details

Publication Date
Aug 20, 2020
Language
English
ISBN
9781716855818
Category
Computers & Technology
Copyright
Creative Commons NonCommercial, ShareAlike (CC BY-NC-SA)
Contributors
By (author): Thomas Dreher

Specifications

Pages
560
Binding Type
Hardcover Case Wrap
Interior Color
Color
Dimensions
A5 (5.83 x 8.27 in / 148 x 210 mm)

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