Show Bookstore Categories

Advanced Character Rigging: Creating Advanced Tendon and Muscle Systems

ByTJ Galda

Usually printed in 3 - 5 business days
In this book, you will learn how to create musculature for your characters that simulates sliding skin and flesh, while maintaining speed for animation. You will learn several tricks to create your own muscles, tendons, and more that do not require simulation and baking time. Starting from examining your forearm and hand, TJ Galda will go in depth on the usage and explanation of weight painting to maximize your efficiency. From there, we will progress into advanced rigging techniques including rigging with muscles, allowing for squash and stretch, writing custom expressions to account for various predictable anatomical phenomena and a variety of other advanced topics. These techniques have been utilized in several feature films and are based on a solid understanding of anatomy and Maya® software. You will also learn alternatives to dynamic musculature solutions and leave with a variety of options.

Details

Publication Date
Dec 11, 2007
Language
English
ISBN
9781435705920
Category
Computers & Technology
Copyright
All Rights Reserved - Standard Copyright License
Contributors
By (author): TJ Galda

Specifications

Pages
60
Binding
Paperback
Interior Color
Color
Dimensions
Square (8.5 x 8.5 in / 216 x 216 mm)

Ratings & Reviews