This book is for WPF and Silverlight developers looking to take their Model-View-ViewModel skills to the next level. It reviews how the MVVM design pattern was used to create a fun and addictive game that provides an elegant user experience. Read this book to gain insights from Josh Smith, an industry recognized expert in WPF, Silverlight, and MVVM, on how to properly design complex View and ViewModel architectures. Learn how to support unlimited undo, coordinate animated transitions, control modal dialog boxes from a ViewModel, and much more.
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By Sean M
Jul 6, 2010
If you are writing a line of business application this book will likely not add to your understanding of MVVM if you have read the author's excellent February 2009 MSDN article on the topic and studied the accompanying demo application. If you are writing a game or a graphics intensive application then this would be worth a look. It would have been nice if the author had put a setup dialog in the game so he could have addressed issues one might encounter in a line of business application. Two advanced topics in particular I was hoping would be addressed were how to control focus in a view from a view model and how one should handle drag drop in MVVM. The book lacks an index. Color would have been nice too. The cover is in color but the body of the printed edition of the book is in black and white. The screen shots of the game are hard to make out since the bubbles are very close in their shades of gray.