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The Book of Arcane Magic
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The Book of Arcane Magic By Connie Thomson, Robert Thomson
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Arcane spellcasters are an indispensable factor in fantasy gaming. You always want at least one in your party, and you... More > always cringe when you find out the enemy has one on their side. Be they bards, sorcerers, or wizards, you’d be hard pressed to play a good game without them. And let’s face it – they’re incredibly fun to play!

With The Book of Arcane Magic, you can flesh out those magic-users as never before. Inside this book you’ll find over 100 new spells, from minor cantrips to 9th-level powerhouse spells. Want a unique background for your character? Make your spellcaster a graduate of one of eleven colleges of magic and bardic schools, or give your sorcerer one of ten new bloodlines. You won’t be stuck with a cat for a familiar after taking a look at the ten new options in this book. And there’s a virtual treasure chest full of new magic items for your party to argue over. < Less
Tome of Monsters
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Tome of Monsters By Katheryn Bauer et al.
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The creatures that inhabit a fantasy world are many and varied, and while great dragons, fierce orcs and sneaky kobolds may... More > be the most well known, they are not, by any means, all that there is. There are water-dwelling abaias and altamahas, frightening undead apparitions and drekavacs, sneaky likhos and redcaps, and terrifying spearfinger hags and wendigo. Let this tome be your guide to each of them, and more.
The Tome of Monsters details 123 different monsters and animals, and includes information for creating another 29 variants of some of those creatures. Among the creatures are several templates and four playable races, and most of the animals include stats for using that creature as an animal companion or a familiar. In addition, the creatures and monsters are beautifully illustrated by some of the best up-and-coming artists in the gaming industry.
GMs and players alike should find this book an interesting and invaluable tool! < Less
Inkantations
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Inkantations By CJ Ruby et al.
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A new magic - the arcane art of Inkantation, creating tattoos that are much more than mere decoration - brings all new... More > options. Now, heroes can adorn themselves with symbols and images infusing power into their very flesh, tattoos containing magic both familiar and unique...
The enthralling Painted Lady prestige class, the Tattooed Wizard wizard archetype - whose entire body is a spellbook - and the Inked sorcerer bloodline all await you inside. Also included are rules and guidelines for crafting tattoos, feat and skills for Inkantationists and mundane artists alike, and feats for the decorated adventurer allow you to customize your character like never before!
Inkantations: A Sourcebook of Tattoo Magic & Body Art is a 4 Winds Fantasy Gaming publication, in conjunction with Heyoka Studios. < Less
Phantasia Zoologica Volume I: Cats, Dogs & Horses
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Phantasia Zoologica Volume I: Cats, Dogs & Horses By MH Bonham
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Phantasia Zoologica takes a fresh look at real-world animal species for inclusion in your fantasy game. This first volume... More > explores cats, dogs, and horses - mundane and fantastic alike. Among the dozens of entries, you'll find everything from golden retrievers and Clydesdales, to orcish wolf-dogs and scimitar cats, to magical maneki neko and horrific zombie steeds. If having such amazing creatures wasn't enough, you can outfit them from the gear and equipment also included in this book. < Less
Luven Lightfinger's Gear and Treasure Shop
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Luven Lightfinger's Gear and Treasure Shop By Sean O'Connor, Connie Thomson, Robert Thomson
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Part sourcebook, part catalog, Luven Lightfinger’s Gear and Treasure Shop is chock full of new items for outfitting your... More > characters. From weapons, armor and trail gear to potions, oils and kits, Luven’s shop has it all. He stocks locally produced goods as well as imports from exotic locales, and he guarantees he’ll have at least one item in his inventory that you’ve never seen before. Interested in purchasing some magic items? Luven keeps his collection of those in the back room. Always ready to help out a fellow entrepreneur, Luven will even tell you all about his shop and how he set it up.

No one will want to spend all of their reward at the tavern again after stepping inside Luven Lightfinger’s Gear and Treasure Shop!

4 Winds Fantasy Gaming – Bringing unique RPG products to all corners of the world! www.4windsfantasygaming.com < Less
The Book of Divine Magic
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The Book of Divine Magic By Connie Thomson, Robert Thomson
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The Book of Divine Magic provides many new ways to define your divine spellcasters. Twenty-one new deities - good, evil, and... More > neutral - are introduced, complete with dogmas, portfolios and domains. Along with the new domains, you'll find over 100 new spells, from minor orisons to fate-changing 9th-level spells. Several major houses of worship are detailed, to act as important places in a character's past, a destination for their future, or even a home base. For years, druids and rangers have had their animal companions, and paladins their warhorses - now clerics can have divine animal companions too! Dozens of new magic items are revealed, from handy adventuring aids to the holiest of relics.

Both players and Game Masters will find The Book of Divine Magic an indispensible tool for creating unique characters and exciting plotlines. < Less
Paths of Power
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Paths of Power By Patricia Willenborg et al.
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Few things serve to define a character as much as their class does. A character’s class is more than what they do, it’s... More > who they are. It is a reflection of the character’s beliefs and what they hold dear, and explains why they do much of what they do. It serves them as their profession or vocation in life. Sometimes a character is drawn to a specific class because of their beliefs; sometimes they mold their attitudes to fit the class they have chosen. Either way, nothing represents a character quite like their class does.

Paths of Power details five new base classes (Anti-paladin, Gladiator, Samurai, Voyageur & Witch), three prestige classes (Child of Bast, Crypt Stalker & Envenomed), and four class options for player characters (Air, Earth, Fire & Water Elementalist “schools” for Wizards). Also included are three classes that are designed specifically for non-player characters, but that can be used for player characters as well (Captain, Courtesan & Sycophant). < Less
Albion Armitage's Astounding Arsenal
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Albion Armitage's Astounding Arsenal By Sean O'Connor
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Albion Armitage’s Astounding Arsenal is an action-packed fantasy adventure designed to challenge a party of four to six... More > 8th - 10th level characters. Information on scaling the adventure for higher or lower level parties is included.

Also included are battle maps, NPC stats, two new creatures, and a wide assortment of new magical and mundane weapons and armor.

“The Arsenal is real, my young friends. But even the best equipment doesn't make you immortal. Remember that...” < Less
Player's Aid IV: Character Record Portfolio
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Player's Aid IV: Character Record Portfolio By Robert Thomson
Ebook (PDF): Free
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Your character is important, and so is your character record sheet...

Now, with Player's Aid IV: Character Record... More > Portfolio, you can keep track of every bit of important information about your character.

This 12-page sheet - designed by Talon Dunning - is fully compatible with the core base classes as well as with the base classes from Paths of Power and Strategists & Tacticians. You will find the Handle Canoe skill in the skill list, a spot for your Gladiator's reputation, and space for your Witch (4 Winds version) and her tradition and circle powers.

In addition, there are extensive equipment sheets, a space for animal companions and familiars, and plenty of space for your spellcaster's spells. < Less
Strategists & Tacticians
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Strategists & Tacticians By Ryan Costello
Ebook (PDF): $10.95
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How do you handle everything from an aasimar to a horde of zombies without carrying enough gear to sink in a swamp?... More > Sometimes adventuring isn’t so much what you can do, as knowing when to do it.

Strategists and Tacticians can make any character more versatile with variant class features for all the core classes, a dozen new prestige classes, spells for a variety of spellcasters, and over fifty feats that unlock new abilities and improve existing ones. New combat maneuvers allow you to throat hostages, sever limbs, choke your enemies, or take advantage of a free off-hand. Give characters a multiclass flavor from 1st level with the Apprentice, a special new one-level base class. All this and more in The Definitive Guide to Clever Warriors. < Less
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