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sdorman
Gott'im's Monster By S. Dorman
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Gott'im's Monster is YA coming-of-age speculative fiction for teenagers with heads. A New England Gothic recasting of Mary Shelley's Frankenstein, Gott'im's Monster is set in the mountains of ... More > Western Maine, 1808 and the 1980s. "Gott'im refers to Gottheim, a small Maine town. The locals call it Gott'im. If I had to reduce a complicated, vivid book to a one-liner, I'd say that Gott'im's Monster is a Maine-grown dialogue with Shelley's Frankenstein, opening up the arc with questions about how and why the irrational can irrupt into what we think of as rational life. The land and the town are as important as the individual characters, setting the reader up for an absorbing read." —Sherwood Smith, author of the Wren Books and Sartorias-deles; co-author of Exordium.< Less
Gott'im's Monster 1808 By S. Dorman
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GOTT'IM'S MONSTER 1808 is coming-of-age speculative fiction. A New England Gothic recasting of Mary Shelley's Frankenstein, Gott'im's Monster is part of The God's Cycle and is set in the mountains of... More > Western Maine, 1808. Its fantastic elements sparse in beginning, The God's Cycle moves through its story in time and place with increasing mythic emphasis. This version of Gott'im's Monster is abridged, leaving out the townsfolk "chorus" of its1980s frame, within which the original 1808 story is pictured. Gott'im's Monster 1808 is the more compact tale.< Less
MYSTERY GOTTHEIM God's Wilderness By S. Dorman
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MYSTERY GOTTHEIM starts off the second theme in The God's Cycle, entitled God's Wilderness. Mystery Gottheim is a mid-mudseason night's dream. Its landscape is troubled under a burden of soot,... More > falling ash, and drizzle—outpouring of a tire fire creating its own weather. Many of its characters become lost and disoriented in the woods and on the mountain slopes, some with loving partners. Here find apparitions and some scattered bones in an old deserted cemetery. A road appears to some and not to others, the well in a cellar falls to an abyss, a carriage house hides a mysterious vehicle. But, as in any good story, these happenings are not the true surprises. Truth-in-suspense is reserved for life-disturbing spiritual encounter, of the kind that we experience when facing ourselves darkly.< Less
Balder's Wilderness By S. Dorman
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Climax of THE GOD'S CYCLE, Balder's Wilderness is a dark fantasia of the afterlife. Balder Simon, the Gott'imite hero and Vietnam veteran, searches for his lost teenage son, Daniel, on a wooded... More > mountainside in Western Maine. There Balder meets up with a stranger, claiming to be a local and offering to guide him. Perplexed and distrait, Balder agrees, but soon realizing that his love and dedication toward his son may lead him to realms beyond this life and time.< Less
Fantastic Travelogue: Mark Twain and C.S. Lewis Talk Things over in The Hereafter By S. Dorman
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Fantastic Travelogue is speculative fiction, a phantasmic conversation between two literary giants, Mark Twain and C.S. Lewis. The talk and action are set in the dreamscape of creation--from... More > creation's photonics and micro biology to its most outer energetic and cosmic origins. Other participants in the conversation include the Renaissance humanist and astronomer Johannes Kepler and the 19th century Scots romanticist George MacDonald. Together, rarely dropping the thread of story-telling and argumentation, throughout time and creation they range, sometimes losing themselves in the mystery and splendors encountered. By the author of Five Points Akropolis and The God's Cycle. Now with an introduction.< Less
Essays: Triologue: Kepler, Twain, Lewis By S. Dorman
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The Essays comprise "neophyte papers, "familiarizing papers," and "the thesis paper." Here called a Triologue, the book is devoted to essays published specifically for... More > "Fantastic Travelogue: Mark Twain and CS Lewis Talk Things over in The Hereafter," this fiction being the raison d'être for the thesis paper. One of these essays was published in Extrapolation, Spring 2007, a second in Mythprint, bulletin 341 of the Mythopoeic Society. See also the digital version at Smashwords and various other online venues.< Less
Fantastic Travelogue: Mark Twain and C.S. Lewis Talk Things over in The Hereafter By S. Dorman
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Fantastic Travelogue is speculative fiction, a phantasmic conversation between two literary giants, Mark Twain and C.S. Lewis. The talk and action are set in the dreamscape of creation--from... More > creation's photonics and micro biology to its most outer energetic and cosmic origins. Other participants in the conversation include the Renaissance humanist and astronomer Johannes Kepler and the 19th century Scots romanticist George MacDonald. Together, rarely dropping the thread of story-telling and argumentation, throughout time and creation they range, sometimes losing themselves in the mystery and splendors encountered.< Less
Gott'im's Monster By S. Dorman
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Gott'im's Monster is coming-of-age speculative fiction for teenagers with heads. A New England Gothic recasting of Mary Shelley's Frankenstein, Gott'im's Monster is set in the mountains of Western... More > Maine, 1808, with flash-forward to the 1980s.< Less
Five Points Akropolis By S. Dorman
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An alternate future? An insecure past? Another present made of dense woodlands and waterways ... or of streets and buildings and crowds? Are its populations living beside one another in a welter of... More > frequencies or wavelengths not generally experienced in Place and Time? What is FIVE POINTS AKROPOLIS? A particular place called Five Points Akropolis -- This is what Anno Domine 1769, 1900 A.D., and 2017 CE have in common. But what influence does the dwarf-wanderer Pluto have on its fortunes? One of many characters, Willie the grave-digger would like to know, and too Gregoff the Grak. So would True People's scouts Red Fox and Quick Claws. Jayrai, HBBBAH, and Tu are wondering--they want to get back to 2017, their own time. And little Quadri, whose flashing gaze is the pulse of the gamescape. But "the girl," who seems somehow responsible for all this, isn't saying anything. Three gangs of kids living on the same spot in different times, meeting up for the first time as Pluto descends.< Less
Five Points Akropolis By S. Dorman
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An alternate future? An insecure past? Another present made of dense woodlands and waterways ... or of streets and buildings and crowds? Are its populations living beside one another in a welter of... More > frequencies or wavelengths not generally experienced in Place and Time? What is FIVE POINTS AKROPOLIS? A particular place called Five Points Akropolis -- This is what Anno Domine 1769, 1900 A.D., and 2017 CE have in common. But what influence does the dwarf-wanderer Pluto have on its fortunes? One of many characters, Willie the grave-digger would like to know, and too Gregoff the Grak. So would True People's scouts Red Fox and Quick Claws. Jayrai, HBBBAH, and Tu are wondering--they want to get back to 2017, their own time. And little Quadri, whose flashing gaze is the pulse of the gamescape. But "the girl," who seems somehow responsible for all this, isn't saying anything. Three gangs of kids living on the same spot in different times, meeting up for the first time as Pluto descends.< Less