Author Spotlight
History of Wargaming Project
John Candler’s (1964) Miniature Wargames: Napoleonic Wargaming du temps de Napoleon By John Curry, John Candler
Paperback: $17.82
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Around the time Donald Featherstone published War Games in 1962, the book that was key in launching modern hobby wargames, others were publishing comprehensive sets of rules. This example by John... More > Candler was published in the United States in 1964 and was one of the better known. The original rules were published in a green ring binder, with 123 pages of detailed rules for a Napoleonic land and sea wargame. They covered all aspects necessary to play a detailed Napoleonic wargame on the tabletop. They were more complex than Featherstone’s rules, but lacked the literary charm of the former. They are published by the History of Wargaming Project in order to preserve an example of early wargaming rules from the dawn of modern wargaming. The History of Wargaming Project aims to document key parts of the development of wargaming.< Less
The Confrontation Analysis Handbook: How to Resolve Confrontations by Eliminating Dilemmas Innovations in Wargaming Volume 3 By John Curry, Mike Young
Paperback: $18.36
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“This book makes an important contribution to the development of professional wargaming practise” Dr Peter Perla. Confrontation Analysis, also called dilemma analysis or drama theory,... More > was originally devised by Professor Nigel Howard in 1997 as a way of modelling crises. Although used by UK General Rupert Smith, the method fell into obscurity. After 10 years work in the defence sector, the method has been developed into a tool to model and help resolve international confrontations. This handbook aims to document the method and equip the reader to apply Confrontation Analysis as an operational analysis technique to structure through multi-party interactions such as negotiations. It is full of advice based on years of experience gained by applying the method in the professional arena. All the case studies in this book have been used for real training and research. This handbook is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.< Less
Modern Crises Scenarios for Matrix Wargames By John Curry, Tim Price
Paperback: $18.32
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“In Matrix Games, knowledge, imagination, and persuasiveness dominate. Matrix Games boil down the art of gaming to its essence”. Peter Perla Since the book Matrix Games for Modern... More > Wargaming was first published in 2014, they have made a massive impact on professional military education, operational analysis and training. This book was written in response to requests for a more comprehensive account of the methodology, plus more examples of such games from the active edge of their professional application in the UK. Included are 6 scenarios to demonstrate different aspects of the method: NATO/Russian Posturing in the Baltic Sea Russian/NATO Posturing in the Black Sea and Eastern Mediterranean Incidents in the South China Sea An election game Conflict on the Korean Peninsula De Valera's War: Irish Neutrality in WW2 This book is published by the History of Wargaming Project as part of its ongoing work to document current practise in wargaming.< Less
The Old West Skirmish Wargames: Wargaming Western Gunfights By John Curry et al.
Paperback: $21.36
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These classic rules launched skirmish wargaming in the UK and the North America. They were played in most wargaming clubs on a regular basis. From stage coach robberies to recreations of gunfights... More > from the pages of history, these rules introduced wargaming with individual figures. This edition includes many previously unpublished chapters. These rules have all that is required to recreate the American Wild West on the table top. Bank robberies, saloon brawls, US cavalry actions and the showdown on the main street are made possible. The basic rules are straightforward, but there are many optional chapters that can be used as required. Optional rules include all the glorious detail of the Wild West: Saloon Brawls, Special rules for Indians, The ‘Iron Horse’ and Frontier towns and for playing solo games In addition to the full set of original rules, this edition includes extra chapters on various scenarios and campaigns The History of Wargaming Project aims to document the development of wargaming.< Less
Donald Featherstone’s Wargames through the Ages Volume 2: A Wargaming Guide to 1420 to 1783 A.D By John Curry, Donald Featherstone
Paperback: $20.33
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Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of what was loosely called the Horse and Musket period. Each chapter... More > assesses the techniques and fighting methods of the opposing forces and indeed, the battel descriptions are often sufficiently colourful to inspire reconstruction. In discussing how this can best be simulated on a table-top battlefield the author gives comprehensive information as to contemporary styles of warfare which provides a basis for the formulation of rules. Thus, the role of the book is to suggest rudimentary ideas that will stimulate the reader into experimenting until he has perfected and polished them into soundly constructed rules that suit both his temperament and his personal conception of warfare. The book is published by the History of Wargaming Project as part of ongoing work to document the development of wargaming.< Less
Lionel Tarr’s Modern Wargaming Rules 1939-1945: The First Modern Wargamer By John Curry, Lionel Tarr
Paperback: $16.65
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Lionel Tarr (1920-2003) is widely recognized as the first modern wargamer, modern being 1939-1945. He first came to prominence when his rules were published in 1962 in Donald Featherstone’s... More > classic book, War Games. This book contains much previously unpublished material about the Tarr wargame and his epic decade long WWII Eastern Front Russian Campaign. This wargaming campaign was almost as well-known at the time as Tony Bath’s Hyborian campaign. This book includes: The previously unpublished Tarr wargaming rules he first drafted in 1947 and modified until 1973. Analysis of the rules Tarr’s Armies: Russian and German Army ORBATs Solo Wargaming Eastern Front Campaign Wargaming the Battle of Stalingrad Air warfare on the Eastern Front Various articles by Tarr A.W. Saundars (Tarr’s cousin) modern warfare rules from 1957 Tarr’s Napoleonic Rules The History of Wargaming Project aims to document the development of wargaming, including publishing new material about these early wargames< Less
Bruce Quarrie’s Tank Battles in Miniature Volume 5: A Wargamer’s Guide to the Arab-Israeli Wars 1948-1973 By John Curry, Bruce Quarrie
Paperback: $18.50
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Bruce Quarrie (1947-2004) was a prolific author and military historian. He wrote over forty titles, mostly on the Second World War, and edited many more. This outstanding work is a detailed... More > introduction to the Arab-Israeli Wars between 1948 and 1973. That area saw four major campaigns, of which those of 1967 and 1973- the so-called ‘Six Day War’ and ‘Yom Kippur Wars’- are of particular interest to wargamers. These wars involved large tank battles with Centurions, Pattons and M-60’s vied for battlefield supremacy with Arab T-54’s and T-62’s. It provides detailed technical information on the weapon systems deployed by the Arab and Israeli forces. Their organization and tactical use, together with numerous suggestions for their accurate recreation in miniature. The book includes wargaming rules for these conflicts. Bruce Quarrie’s classic book on wargaming the Arab-Israeli Wars has been reproduced by the History of Wargaming Project as part of the Tank Battles in Miniature Series.< Less
The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War: Volume 1 By John Curry, Tim Price
Paperback: $18.21
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The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This book contains 4 ready to use wargames: Game 1: The Sandhurst... More > Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat. This book is part of a series documenting current practice in professional wargaming.< Less
The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War: Volume 1 By John Curry, Tim Price MBE
Paperback: $30.31
Prints in 3-5 business days
The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This is the Full Colour Edition of the book. It contains 4 ready... More > to use wargames: Game 1: The Sandhurst Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat.< Less
Paddy Griffith’s Counter Insurgency Wargames (1980) By John Curry, Paddy Griffith
Paperback: $15.94
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Paddy Griffith (1947- 2010) was a leading British military theorist and historian, who used wargaming as part of his tool set to critically analyse operational and tactical military history. This... More > book includes two previously unpublished COunter-INsurgency (COIN) wargames from 1976 to 1980 and an example of a British Army live-roleplaying COIN from 1980. The first COIN game, Longreagh Village, is about a security force base facing a particularly challenging week of supporting the local police in a border village. The second COIN game, summer in Dogem-on-Sea, is set in ORANGELAND. The local police are facing a two pronged threat against the local population. The third COIN game is an outline of a British Army live-roleplaying exercise, to allow the officer cadets of Sandhurst to gain practical experience of COIN. The foreword is by Brian Train, a well-known current game designer, who specialises in producing games about irregular warfare.< Less