The village of Millet's Crossing is a small and unassuming place. There is little of interest to the wandering sword-for-hire except for a general store and a nice inn, the Troll's Trove. Just as... More > soon as you have settled in, however, your host offers you a rather odd business proposition. It seems that the inn has rats in its cellar and these rats are stealing things all over town. What is really odd is that they are leaving behind small jade rat statues. A nice reward awaits those that can clear out the infestation and put a stop to the thefts. It appears to be a simple task, but one must be careful; even rats have gods.
The Dungeon of the Rat is designed for the Tunnels and Trolls™ game system and is suited for a party of four to six first-level characters. This book contains details for the village of Millet's Crossing and the Dungeon of the Rat.
Special Note: All profits earned from The Dungeon of the Rat will be donated to the Jeff and Raquel Freels Transplant Fund (http://jeffwerx.com/tf.html).< Less
The ruins of a vast and ancient city that lay just outside the town of Cheapham have always been the subject of stories and legends. You have heard tales of great wealth to be taken from the... More > crumbling remains of ancient temples and palaces. In particular the locals have spoken of a great warrior prince buried with a great hoard of gold in a tomb at the edge of the city. The townspeople have warned you about the price paid by those that travel to the ruins, but the reward for success is very tempting. Do you dare enter the CRYPT OF THE WOLF PRINCE? This solo adventure is suitable for a single, newly created, first level character of any type with up to 20 adds. You may take any equipment you can afford. Missile weapons and magic use are also allowed. Three pregenerated characters are provided if you do not have the time or desire to create your own. Crypt of the Wolf Prince is designed for use with the Tunnels and Trolls (TM) game system. You will need the T&T rules to play this game.< Less
"You must help me. The priests of Issoth have carried my son away. He is to be sacrificed to their dark god this very night. I will pay you 100 gold talents if you go to the Temple of Issoth and... More > rescue him."
Your blood chills at the mention of Issoth's temple. You have heard only rumors of that dark and forbidding place. Horrible stories of demons and the undead. The priests of Issoth are said to be fanatics that sate the great beast Issoth's every fiendish appetite. This man asks you to risk a great deal and offers very little in return. Do you dare enter THE TEMPLE OF ISSOTH?
This solitaire adventure is suitable for a single humanoid warrior with 20-30 combat adds. You may bring whatever weapons, armor, or equipment you wish. Three pregenerated characters are provided if you do not have one that fits the requirements.
The Temple of Issoth is designed to be played using the Tunnels and Trolls™ game system. You will need the T&T™ rules to play this game.< Less
You made your way to the Stalwart's Tavern not long after noon. But now the tavern is closing and the bouncers are moving everyone out into the street. You left your room at the Wanderer's Inn with... More > the only the bare essentials, a few small blades and some light armor. But now the streets are dark and the city guards are rarely seen. This is not the time to be wandering around alone. But it's only a few blocks back to the inn; what could happen? Now if you could only remember the way back. You notice that one of the bouncers is approaching and realize that this is going to be ONE OF THOSE NIGHTS. “One of Those Nights” is a solitaire adventure designed to be played using the Tunnels and Trolls game system. This solo adventure contains 178 paragraphs and is suitable for a single low to mid-level, humanoid of any type with 25-35 personal adds. You may bring weapons with up to 2 dice and up to 5 points of armor. Limited magic use and missile weapons are also allowed.< Less
You were ambushed by a group of thugs on your way through the dense woods near your home. They took everything and left you for dead. You awoke to the sound of howling wolves and have been on the run... More > ever since. It is now after sunset and your strength is failing. The wolves are closer that they have been all day. Suddenly, just ahead you see the outline of a small building on the next hilltop. It is illuminated by the moonlight, but all of the windows are dark. As you near it, you see the building is in a state of decay. But it may provide you shelter from the wolves until you can rest. There may even be weapons inside. Do you dare enter the HOUSE IN THE HILLS?
House in the Hills is a solitaire adventure designed to be played using the Tunnels and Trolls game system. This solo adventure contains 138 paragraphs and is suitable for a single, low-level, humanoid warrior with 10-20 personal adds.< Less
The Baron has made you a very attractive offer. Enter his family tomb and retrieve the signet ring from the finger of his long-dead ancestor. He has offered you a substantial reward as well as the... More > opportunity to keep any valuables you may find in your search of the crypts. It all sounds very simple until the Baron mentions that his great-great-great grandfather was also a necromancer. But before you can say another word, the Baron hands his guards a key and they lead you to THE TOMB OF BARON GHAROTH.
The Tomb of Baron Gharoth is a solitaire adventure designed to be played using the Tunnels and Trolls game system. This solo adventure contains 249 paragraphs and is suitable for a single, low- to mid-level, humaniod warrior with 30-40 personal adds.< Less