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BareBones Fantasy RPG
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BareBones Fantasy RPG By Larry Moore
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mock-up copy of BareBones Fantasy RPG
Dark Times in Brighton
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Dark Times in Brighton By Bill Logan
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The goblin kingdom is long since gone, having been wiped from the map by the now retired legendary adventurer, Richan... More > Thatcher. The town he built on the frontier faces a danger he cannot solve alone (especially now that he is bound to a chair). A terrible blight sweeps the halls of the town of Brighton, leaving death in its wake. Men and women have been taken in the night. The city’s wardens are ill equipped to help, as their forces are tied up with a conflict in the north.

A call to arms has been sent, a request for heroes to come and free the town of Brighton from the grips of an evil long thought slain. Do the heroes have what it takes to save the town and free its captives from the depths of the old goblin halls? < Less
StarFrontiersman Issue 17
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StarFrontiersman Issue 17 By Larry Moore
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Monastery of the Divine Flame, GalactipediaNET, Zebulon's Guide to Cadres, Cults & Criminal Organizations, Creating an... More > "Octopus" or Spy/Terrorist Network, Jerg's Defense Quarterly, Doc McGee, Androids as Non Player Character Race, Weapon Laws of the Frontier, Starship Combat Casualty System, Star Frontier (URS), Exploding Dice, Radiation Sickness of the Frontier, Trade Goods and Commodities of the Frontier Part One, D100 Book and Adventure Titles, Star Law Intelligence Reports, So You're... Carl the Vrusk? Names for Star Frontiers Aliens, Book Reviews, A Good Robot is Hard to Find, HARM - You don't want to be in its way, 233-TRB Trauma Recovery Bot, The D.S. Pistol, New Whips, New Computers, Kar'tix Xag-Xin's Field Guide to Frontier Creatures Volume II, Streel "Raven" Class Corvette, Battle at Ebony Eyes Remastered, Cassidine System Brief, Ki'Kat-Tu Vrusk Master Magician, Bug Hunt < Less
Adventure Idea Factory
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Adventure Idea Factory By Bill Logan
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Fantasy adventures are so easy to make up… slay the dragon, save the princess, stop the advancing goblin horde. But those... More > of us who love science fiction role-playing games have a lot more work to do in coming up with imaginative adventures in the vastness of space.

Until now.

So grab your dice and this book… and in a few minutes you’ll have a new and imaginative adventure concept sketched out and just waiting for a group of intrepid players. This book will spur on your imagination, will give you new ideas that you may not have come up with on your own.
This book is compatible with all science fiction role-playing games. < Less
Star Frontiers Zebulon's Guide to the Frontier Quick Reference
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Star Frontiers Zebulon's Guide to the Frontier Quick Reference By Bill Logan
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Quick reference booklet for Zebulon's Guide to the Frontier
Star Frontiers Knight Hawks Quick Reference
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Star Frontiers Knight Hawks Quick Reference By Bill Logan
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Quick reference sheets for the Knight Hawks expansion.
Star Frontiers Alpha Dawn Quick Reference Sheets
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Star Frontiers Alpha Dawn Quick Reference Sheets By Bill Logan
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A quick-reference booklet - all the important tables at your fingertips.
SFKH1 Dramune Run
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SFKH1 Dramune Run By Bill Logan
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One man and his crew against the mob! Making the run that no one has dared before...

Dramune Run is an action-packed... More > adventure for 3-6 players, combining space combat from Knight Hawks with excitement from Alpha Dawn. < Less
SF5 Bugs in the System
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SF5 Bugs in the System By Bill Logan
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“Venturi is a gas giant – a huge ball of gas that tried to be a star, but never quite made it. Now it just moans and... More > grumbles and throws out magnetic storms once in a while. The atmosphere would suffocate you except that you’d probably freeze first, or be torn apart by the thousand kilometer an hour winds. You can’t even land there because it hasn’t got a surface, not unless you count an ocean of liquid hydrogen.

“But, we didn’t let that stop us, not while there were all kinds of valuable chemicals swirling around in that gas-ball. That’s where the Jetson extraction platform comes in. It bobs around like a cork in the upper atmosphere, sucking in gas and distilling out the good stuff. Trouble is, there’s something very wrong down there. I don’t know what it is, but it’s already cost eight good crewmen.

“Are you really sure you want this job?” < Less
SF4 Mission to Alcazzar
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SF4 Mission to Alcazzar By Bill Logan
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You press against the steel hatchway as the explorer bounds up the river bank, out of the water. Over the roar of the... More > engines comes the unmistakable whine of a high-performance groundcar. Quickly, you scan the horizon. At first the plain appears empty. Then you see them.

“Bandits at 11 o’clock. Three of them!” you shout into your chronocom. Instantly, the driver slams the heavy explorer into reverse, backing down the bank for cover. The rear doors burst open as Rocton dashes out to set up a heavy laser. Harradd, the Yazirian, follows right behind carrying five power beltpacks. Already someone is handing extra ammo up to you.

At 80 kph, those ground cars are closing fast. Targeting the lead car, you squeeze the trigger and a rocket flashes out of the tube. At the same instant a shell streaks past you, exploding in the river and spraying steam into the air.

You came to Alcazzar on a tough mission – it just got a lot tougher. < Less
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