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Well Played: volume 1 number 2 2012
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Well Played: volume 1 number 2 2012 By et al., Drew Davidson
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The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be... More > found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays. < Less
Well Played: volume 1 number 2 2012
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Well Played: volume 1 number 2 2012 By et al., Drew Davidson
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The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be... More > found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays. < Less
GLS 7.0 Conference Proceedings
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GLS 7.0 Conference Proceedings By Amanda Ochsner, Crystle Martin, Constance Steinkuehler
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This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier... More > event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business. < Less
Missions for Thoughtful Gamers
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Missions for Thoughtful Gamers By Andrew Cutting
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Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing... More > videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun, are potentially embarked upon a quest for understanding and for meaning. Missions for Thoughtful Gamers presents a sequence of 40 challenges, ranging from thought experiments to design exercises, each one inviting players to become more creatively curious and self-aware. < Less
Missions for Thoughtful Gamers
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Missions for Thoughtful Gamers By Andrew Cutting
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Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing... More > videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun, are potentially embarked upon a quest for understanding and for meaning. Missions for Thoughtful Gamers presents a sequence of 40 challenges, ranging from thought experiments to design exercises, each one inviting players to become more creatively curious and self-aware. < Less
Beyond Fun: Serious Games and Learning
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Beyond Fun: Serious Games and Learning By et al., Drew Davidson
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This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of... More > this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is our intention that this text will serve as the basis of many more discussions across conference panels, online forums and interactive media that in turn will engender more special collaborative issues and texts. < Less
Transmedia Storytelling: Imagery, Shapes and Techniques
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Transmedia Storytelling: Imagery, Shapes and Techniques By Max Giovagnoli
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Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers,... More > authors and audiences of the entertainment, information and brand communication industries as they create and develop their stories in this new, interactive ecosystem. < Less
Well Played: volume 1 number 1 2011
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Well Played: volume 1 number 1 2011 By et al., Drew Davidson
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The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be... More > found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays. < Less
Well Played: volume 1 number 1 2011
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Well Played: volume 1 number 1 2011 By et al, Drew Davidson
Paperback: $6.95
Ships in 3–5 business days
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 This item has not been rated yet
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be... More > found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays. < Less
Tabletop: Analog Game Design
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Tabletop: Analog Game Design By Greg Costikyan, et al., Drew Davidson
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In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with... More > learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles. < Less
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