Author Spotlight
ETC Press Titles
Learn Work Play: Twenty Years of ETC Stories By Brad King et al.
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The 2019/2020 academic year marks the 20th anniversary of the ETC. To celebrate, we’ve reached out to ETC alumni to capture their stories. We talked with alums about their experiences at... More > the ETC, how it helped shape their work and career after they left, and how it has impacted the work they have done, and are doing. As a professional degree, the proof of ETC’s continued success is our amazing alumni, and we’ve tried to get a nice mix across the years and industries to help highlight the range of their work and accomplishments. This book captures twenty interviews, and we plan to continue talking with alumni to help share their stories. < Less
Learn Work Play: Twenty Years of ETC Stories By Brad King et al.
eBook (ePub): $2.99
The 2019/2020 academic year marks the 20th anniversary of the ETC. To celebrate, we’ve reached out to ETC alumni to capture their stories. We talked with alums about their experiences at the... More > ETC, how it helped shape their work and career after they left, and how it has impacted the work they have done, and are doing. As a professional degree, the proof of ETC’s continued success is our amazing alumni, and we’ve tried to get a nice mix across the years and industries to help highlight the range of their work and accomplishments. This book captures twenty interviews, and we plan to continue talking with alumni to help share their stories.< Less
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond By Karen Schrier
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(1 Ratings)
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What... More > can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games. < Less
Gameplay, Emotions and Narrative: Independent Games Experienced By Katarzyna Marak et al.
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This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal... More > is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.< Less
Gameplay, Emotions and Narrative: Independent Games Experienced By Katarzyna Marak et al.
eBook (ePub): $1.99
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal... More > is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.< Less
Proceedings of Meaningful Play 2018 By Rabindra Ratan et al.
Paperback: $17.00
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Meaningful Play 2018 brought scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. These proceedings... More > contain full papers and extended abstracts presented about innovations in game design, research, and theory.< Less
Well Played: Volume 8 Number 2 2019 By Eric Klopfer
Paperback: $4.27
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How does a parent know if the games that their child is playing is helpful, harmful, appropriate, challenging or intimidating for their child? One excellent way is for the parent and child to game... More > together. In this special issue of Well Played we are looking for cases where parents and their kids (grandparents and their grandkids) are playing together. This includes multiplayer of massively multiplayer games, co-op games, competitive games, or turn-based games where parent and child pass control back and forth or take on different roles. It also includes both digital and non-digital games. The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal with CfPs for submissions that will be released on a regular basis with high-quality essays.< Less
ToDiGRA: Vol. 4, No. 3 By DiGRA
Paperback: $5.39
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ToDIGRA is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research... More > within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory.  The 2018 Digital Games Research Association International Conference (DIGRA 2018), The Game is the Message was held at the Campus Luigi Einaudi of Turin University, Italy, 25-28 July 2018. DIGRA 2018 sought to explore the role of games within the wider media ecosystem.< Less
This Could Be Important: My Life and Times with the Artificial Intelligentsia By Pamela McCorduck
Hardcover: List Price: $45.00 $31.50 | You Save: 30%
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In the autumn of 1960, twenty-year-old humanities student Pamela McCorduck encountered both the fringe science of early artificial intelligence, and C. P. Snow’s Two Cultures lecture on the... More > chasm between the sciences and the humanities. Each encounter shaped her life. Decades later her lifelong intuition was realized: AI and the humanities are profoundly connected. During that time, she wrote the first modern history of artificial intelligence, Machines Who Think, and spent much time pulling on the sleeves of public intellectuals, trying in futility to suggest that artificial intelligence could be important. Memoir, social history, group biography of the founding fathers of AI, This Could Be Important follows the personal story of one AI spectator, from her early enthusiasms to her mature, more nuanced observations of the field.< Less
This Could Be Important: My Life and Times With the Artificial Intelligentsia By Pamela McCorduck
eBook (ePub): $10.99
In the autumn of 1960, twenty-year-old humanities student Pamela McCorduck encountered both the fringe science of early artificial intelligence, and C. P. Snow’s Two Cultures lecture on the... More > chasm between the sciences and the humanities. Each encounter shaped her life. Decades later her lifelong intuition was realized: AI and the humanities are profoundly connected. During that time, she wrote the first modern history of artificial intelligence, Machines Who Think, and spent much time pulling on the sleeves of public intellectuals, trying in futility to suggest that artificial intelligence could be important. Memoir, social history, group biography of the founding fathers of AI, This Could Be Important follows the personal story of one AI spectator, from her early enthusiasms to her mature, more nuanced observations of the field.< Less