The jungle still holds secrets. Some of them are dangerous, even deadly. Some of them defy our modern understanding. Some of them, like the pale, ghostly girl who runs through the trees, can save... More > your life.< Less
Genealogy is a fascinating subject. What, though, if it takes you back to the 'old country' and to a town that no longer exists. What can you learn from a crumbling cliff and a village sunk beneath... More > the waves?< Less
A pulp short-story in the swords and sandals or thieves and barbarians ilk, but with a bit more of a modern eye. The Dastard has a plan to steal the wealth of a powerful slaver, but to get it, he's... More > going to need help - and permission.< Less
After the a-bombs dropped at the end of WWII the world was shattered. A rock-and-roll post-apocalypse emerges from the glowing ashes and with it a new sport, a violent version of roller derby.
A... More > post-apocalyptic short story in the style of the, rather coy, pulp 'lezploitation' magazines.< Less
Science City demands a very special kind of police force. A police force that knows the cutting edge, can cope with the strange and with the heroism and judgement to mete out ethical justice in an... More > ever changing environment.
Enter Tessa Coyle, Science Police.
A short, pulp story.< Less
I'M NOT MESSING WITH YOU, I MEAN IT
Every gloriously horrible illustration from the entire Cthentacle game line present and correct for ogling and examining without any of that... More > irritating game information getting in the way.
Roll 1d20 for San Loss.< Less
The following adventure is intended for beginning players using the FATE roleplaying system and theCamelot Cosmos setting.
This introductory adventure should provide players and GMs alike with a... More > good sense of the unique features of the Camelot Cosmos setting and a base for future adventures, but is also designed to be easily adapted to other fantasy roleplaying systems and settings if required.< Less