Author Spotlight
Postmortem Studios
Actual Fucking Monsters Companion By James Desborough
Paperback: $15.28
Prints in 3-5 business days
This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for... More > Drivethrurpg.< Less
Top Table RPG Comix - What the heck is a role-playing game? By James Desborough
Paperback: $5.04
Prints in 3-5 business days
A comic book that seeks to answer the eternal question, 'What is a role-playing game?' This format should make it less intimidating and more approachable whether you're a long-time gamer trying to... More > explain your hobby, or someone wondering if they should get into it.< Less
06 The Green Island By James Desborough & Ron Marshall
Paperback: $9.79
Prints in 3-5 business days
In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of... More > the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor? This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.< Less
PROJECT By James Desborough
Paperback: $16.69
Prints in 3-5 business days
A roleplaying game of (somewhat) superhumans in a fractured universe, holding back the strangeness from the other side.
05: Black Daggers By James Desborough
Paperback: $9.79
Prints in 3-5 business days
The fifth installment in Gorean Adventures for the Tales of Gor RPG line. This adventure has our adventurers protecting a slaver who has been marked for assassination by the mysterious black caste.
04: The Cave of Gold By James Desborough
Paperback: $9.79
Prints in 3-5 business days
In this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest. This book also contains... More > Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.< Less
03: The Turian Gambit By Uri Kurlianchik
Paperback: $8.48
Prints in 3-5 business days
Long ago something precious was hidden amongst the wagon people to keep it safe. Now it seems something else - a key to the Game of Worlds - may be hidden amongst the savage and vicious people of the... More > Plains of Turia. This booklet contains an adventure, heavy on tribalism, diplomacy, and ingratiation, as well as additional rules for chases and pursuits - as well as the games of the Wagon People. Ta Sardar Gor!< Less
SQ: The Game of Worlds By Ron Marshall
Paperback: $9.79
Prints in 3-5 business days
A 'side quest' from the line of Tales of Gor adventures, The Game of Worlds is an excellent way to bring Earth-based characters to Gor and set them off on their adventures as an introduction. It... More > starts on Earth and takes them to Gor, in the wake of being caught up in the intrigues on their own world, from there they can return - or stay - to live a life of adventure on a more colourful planet. This booklet also contains non-canonical speculation, rules and ideas for Earth-based campaigns and characters, as well as the interplanetary cold war as it plays out on that world. Ta Sardar Gor!< Less
02: The Silver Cult By James Desborough & Ron Marshall
Paperback: $8.49
Prints in 3-5 business days
The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the... More > power of that city, or help crush the rebellion? This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics. Ta Sardar Gor!< Less
01: The Tower of Art By James Desborough
Paperback: $8.49
Prints in 3-5 business days
The Towers of Ar is the first adventure/supplement for Tales of Gor, the Gorean Roleplaying Game. As an introductory scenario this supplement presents a relatively simple and easy example of such an... More > adventure, as well as resources and additional material to improve your games (and the value of this supplement). This adventure is designed for a typical group of 4-6 starting characters. It has a variety of challenges for them to face in order to get players used to both the system and some of the aspects of Gor that new players may not be familiar with. This supplement forms the model for future supplements. An adventure – with resources for the Games Master – along with additional rules, ideas and thoughts that can make games better for everyone. Ta Sardar Gor!< Less