|
|
The Ruins of Ramat
By John Adams
Paperback:
$6.69
Ships in 3–5 business days
A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were... More > playing just outside of town, by “Witch’s Hill,” when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which normally never leaves her side, is nowhere to be seen.
You and your companions volunteer to look into the matter. The powers-that-be in the village agree to let you and your party investigate the incident. Indeed, they almost seem relieved to do so... This dungeon crawl is designed for 4-6 player characters of 1st level. It includes six pre-generated characters, a brand new monster and a classic monster converted to Labyrinth Lord.TM < Less |
|
|
The People of the Pit
By Alphonso Warden
Paperback:
$12.00
Ships in 3–5 business days
This fantastic module is written by Alphonso Warden and features art by John Bignham.
It includes 41 pages of text, 12... More > pieces of original art, 4 new monsters and 4 pages of maps. It is designed to be run with a minimum of preparation, and can be integrated into the Game Master’s home campaign with little effort. Even though the adventure is designed for 4-6 players of levels 5-7, it can easily be modified to suit lower and higher level parties with the NPC tables in the appendix. < Less |
|
|
Epées & Sorcellerie
By Nicolas Dessaux
Paperback:
$10.00
Ships in 3–5 business days
«Epées & Sorcellerie est un jeu de rôle inspiré des
règles et de l’ambiance du premier jeu de rôle publié par... More > Dave Arneson & Gary Gygax en 1974, jamais éditées en Français. Il peut s’employer comme un retour aux sources du jeu de rôle, mais a été conçu de façon à permettre de jouer dans n’importe quel univers Sword& Sorcery.» < Less |
|
|
Kids, Castles & Caves
By John Adams
Paperback:
$12.00
Ships in 3–5 business days
Dad! Mom! Play that dragon with ME!"
How many gamers have heard this from their children? Your kids see all your gaming... More > material and are fascinated. They want to play too! Kids,Castles & Caves is designed to provide gamers with an easy and quick way to role play with their children. In only a few minutes of preparation or even on the fly, you and the kids are having fun! Included are the Rules for playing, the Heroes you can play, the Monsters you can fight and the Magical Treasure you can find! Also included are three sample adventuring maps: A set of Caves, a Tower and a Dungeon. Be sure to pick up Arion Games' bonus pack with 21 hero paper miniatures, 20 monster paper miniatures, 15 battlemats and 10 pages of illustrations for use as handouts! It's here: http://www.lulu.com/content/4603641 < Less |
|
|
The Forgotten Temple of Baalzebul
By Alphonso Warden
Paperback:
$10.00
Ships in 3–5 business days
Several centuries past, a shadowy sect sought to enslave the world in the name of their dark lord, Baalzebul, one of the... More > arch devils of Hell. They carved out a massive subterranean temple. The clerics of Tyr were eventually able to raid the temple before their ambitions could be fully realized. Cut to the present: A company of clerics calling themselves the Order of the Black Lotus have journeyed to the evil fane with the intent of reviving the forgotten cult of Baalzebul. It is up to you to see that they don't fully unite with the undead servants of Baalzebul, unleashing the arch devil's horde upon an unsuspecting world.
This product is designed for 4-6 player characters of levels 13-15, and contains a detailed key and maps to the sprawling three level underground Temple of Baalzebul. Also includes a new spell, a new monster, and rules for the worship of the arch devil Baalzebul. < Less |
|
|
Breaking & Entering
By Vincent Frugé
Paperback:
$10.00
Ships in 3–5 business days
The purpose of this document is to expand the basic idea of the thief as presented in the OSRIC™ basic rules. This is not... More > an official rules expansion though this
document was written specifically for use with the OSRIC™ rules. With a little work, it can also be used with other sword and sorcery type games popular in the 1970s and 1980s. The enterprising GM may use this material as written, in whole or in part, or simply use this material as inspiration for his or her own unique interpretation of the thief class. < Less |
None