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Advanced Adventures #35: The Desert Shrine of the Sightless Sisters (Print Version) By Keith Sloan
Paperback: $12.00
Prints in 3-5 business days
Advanced Adventures #35: The Desert Shrine of the Sightless Sisters is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-8. Several days to the east of the desert trading city Isfala, far... More > from any oasis or caravan route, lies the remnants of an ancient Ziggurat, so crumbled with years as to be little more than an oddly-shaped mound in the surrounding wastes. The nomads say that it is an ancient temple to forgotten gods, a place of ill omen. Some whisper that it is not quite deserted, and that a sisterhood of devotees remains, guarding ancient secrets. Although local superstition considers it a forbidden place, for a few coins some less-devout nomads might be willing to give directions or even act as guide, although even the greediest dares not approach the place too closely. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #35: The Desert Shrine of the Sightless Sisters By Keith Sloan
eBook (PDF): $7.00
Advanced Adventures #35: The Desert Shrine of the Sightless Sisters is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-8. Several days to the east of the desert trading city Isfala,... More > far from any oasis or caravan route, lies the remnants of an ancient Ziggurat, so crumbled with years as to be little more than an oddly-shaped mound in the surrounding wastes. The nomads say that it is an ancient temple to forgotten gods, a place of ill omen. Some whisper that it is not quite deserted, and that a sisterhood of devotees remains, guarding ancient secrets. Although local superstition considers it a forbidden place, for a few coins some less-devout nomads might be willing to give directions or even act as guide, although even the greediest dares not approach the place too closely. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
One on One Adventures Compendium Two By Joseph Browning, Suzi Yee
Paperback: $35.00
Prints in 3-5 business days
This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game! 1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12:... More > Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik 1 on 1 Adventures #17: The 300th 1 on 1 Adventures #18: Redemption 1 on 1 Adventures #19: Adventurer's Guild Local #409 1 on 1 Adventures #20: The Tomb of Kara-Duir Nine of the adventures (12-20) are tailored for a single GM and player with a wide diversity of classes for play. Each of these nine come with a pregenerated character. The tenth, 1 on 1 Adventures #11: Unbound Adventures, contains information on GM-less Pathfinder gaming!< Less
1 on 1 Adventures #21: The Gloom over Dunnocksdell By Jan Willem Van Den Brink
Paperback: $3.60
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1 on 1 Adventures 1 on 1 Adventures #21: The Gloom Over Dunnocksdell is a Pathfinder adventure designed for one GM and one player. The recent attacks have shocked Dunnocksdell! Tormented by the... More > thought that some of their loved ones are in the grasp of foul magic, the villagers wanted to go looking into the woods for those still missing, but were afraid to leave their homes undefended, and were terrified of what they might run into. They could only guess at the source of the enchantment and found no way to undo it. Will you heed the call of the desperate in Dunnockdell?< Less
1 on 1 Adventures #19: Adventurer's Guild Local #409 By J. Gray
Paperback: $16.00
Prints in 3-5 business days
1 on 1 Adventures #19: Adventurer's Guild Local #409 is a Pathfinder adventure designed for one GM and one player. Hoping to raise their profile in the community and recruit new members, the... More > Fraternal Order of Adventurers Local #409 has announced a contest. Can you win the contest and gain free Guild Membership? Sadly, in the last several years, membership in the Adventurer’s Guild has fallen off. Many adventurers have wandered off to other lands in search of danker, darker, deeper dungeons filled with shinier treasure and fiercer monsters. Others have remained local but subscribe to a “right to delve” philosophy and prefer to go it alone, with no Guild to back them up. These days, the old Local #409 is a shadow of what it once was, with only a handful of members. Many of those members are too old to effectively adventure. The Guild Hall is in need of repair and most of the staff has been dismissed. The Guild, in short, is dying. Only you can revitalize the once-great Guild!< Less
1 on 1 Adventures #20: The Tomb of Kara-Duir By Joseph Browning, Jeffrey Tadlock
Paperback: $16.00
Prints in 3-5 business days
1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player... More > character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a false tomb informing tomb raiders that only the fabled moon staff of Danu de Tuatha can find the real tomb and only the real tomb can recharge the great staff! Worse yet, the staff has been broken into three parts that first need assembly. Some days it just doesn’t seem to pay to tomb rob….< Less
1 on 1 Adventures #18: Redemption By Michael Allen
Paperback: $16.00
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1 on 1 Adventures #18: Redemption is a Pathfinder adventure designed for one GM and one player. For many generations following Halueth Aridryll’s death, his keep remained abandoned, preserved... More > from ruin by ancient elven magic. From time to time the children’s children of the tragic lovers sought to claim the keep for their own. Such efforts invariably failed, and the line of Aridryll faded into obscurity. But now, destiny awaits! Castle Aridryll, the forgotten keep in a hidden valley extends its curse over all who enter its domain. The last heir of the line of Aridryll represents the final hope of salvation for the keep and its builder, a fallen elven paladin whose soul burns in eternal torment.< Less
1 on 1 Adventures #17: The 300th By Michael Allen
Paperback: $18.00
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Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering... More > consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the previous day’s slaughter. The complex, an ancient dwarven fortification, once guarded a cross-mountain tunnel to the civilized lands beyond. If the stirring forces of the frost giant Jarl pass through this tunnel unmolested, they are sure to bring death and destruction to the undefended peoples. As the last of the 300, you must stop this! If you enjoy this adventure, check out the One on One Adventures Compendium containing the first eleven adventures in the line compiled and updated for Pathfinder and look for future releases in the 1 on 1 Adventure line from Expeditious Retreat Press.< Less
A Magical Medieval Society: Western Europe (3rd Edition Softcover) By Joseph Browning
Paperback: $36.00
Prints in 3-5 business days
This 208-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the... More > time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game. The 2nd Edition added in a chapter on warfare, and this 3rd edition adds a chapter on the naming of places. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide.< Less
Advanced Adventures #34: The Crocodile's Tear By Geoff Gander
Paperback: $14.00
Prints in 3-5 business days
Advanced Adventures #34: The Crocodiles Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern... More > continent. The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden jungle filled with hostile natives, reachable only by crossing a pirate- and monster-infested sea. As the port winds fade into the winds of the open sea, the sails of The Mermaid billow firmly. Will the player characters survive the voyage, and will they find more than they bargained for? Oh, and was it mentioned that that two other trips set out before this one only to be swallowed up by the dense jungle… If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less