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Malevolent and Benign II By Joseph Browning
Hardcover: $40.00
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Malevolent and Benign II is a brand new 110 page, 1e monster book featuring 150+ creatures (and more than 75 illustrations) compatible with the first edition of the world's most popular fantasy... More > roleplaying game. Confront the most experienced player with unfamiliar monsters such as the fearsome tikbalang, the vicious banfaet and the terrible chrotomaton. Includes 3 appendices: new magic items associated with the monsters: monsters by level, monsters by rarity, and monsters by terrain type.< Less
Advanced Adventures Compendium Four By Joseph Browning
Hardcover: List Price: $50.00 $35.00 | You Save: 30%
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This book compiles 10 Advanced Adventure modules. If you enjoy these adventures, look for future releases in the Advanced Adventures line from Expeditious Retreat Press. The Lost Lair of Drecallis... More > by Rick Maffei 4-7 The Palace Beyond by Jasper Polane 6-9 The Halls of Lidless Shabbath by Stuart Marshall & Joseph Browning 12-15 The Crocodile’s Tear by Geoff Gander 3-6 The Desert Shrine of the Sightless Sisters by Keith Sloan 5-8 Aerie of the Cloud Giant Strategos by Joseph Browning 9-14 Under Ruined Onm by Joseph A. Mohr 5-7 White Dragon Run by James C. Boney, Joseph Browning, & Joseph A. Mohr 2-5 The Dark Tower of Arcma by Joseph A. Mohr 6-10 The Horror of Merehurst by Joseph Browning 1< Less
A Magical Medieval Society: Western Europe (3rd Edition Softcover) By Joseph Browning & Suzi Yee
Paperback: $36.00
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This 208-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the... More > time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game. The 2nd Edition added in a chapter on warfare, and this 3rd edition adds a chapter on the naming of places. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide.< Less
Advanced Adventures #40: The Horror of Merehurst (Print Version) By Joseph Browning
Paperback: $14.00
Prints in 3-5 business days
The Horror of Merehurst is an OSRIC(tm) module designed for 6-10 adventurers of First Level The island of Merehurst was once a bustling center for trade. But this was not to last, for in one single... More > deadly night sixty years ago all the people and the animals of the town died - collapsing where they stood. The neighboring villagers of Coombe claimed that the miners dug too deeply into Ynyswel and the spirit of the isle was offended. The island gained a fearsome reputation and only the bravest would dare set foot upon its forested grounds. Yesterday strange lights were seen in the sky over the island and Ynyswel started smoking. The villagers can wait no longer. Brave adventurers must be found who are willing to investigate the Isle of Merehurst to either appease or oppose what lies behind the latest mysterious activities. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #40: The Horror of Merehurst By Joseph Browning
eBook (PDF): $7.00
The Horror of Merehurst is an OSRIC(tm) module designed for 6-10 adventurers of First Level The island of Merehurst was once a bustling center for trade. But this was not to last, for in one single... More > deadly night sixty years ago all the people and the animals of the town died - collapsing where they stood. The neighboring villagers of Coombe claimed that the miners dug too deeply into Ynyswel and the spirit of the isle was offended. The island gained a fearsome reputation and only the bravest would dare set foot upon its forested grounds. Yesterday strange lights were seen in the sky over the island and Ynyswel started smoking. The villagers can wait no longer. Brave adventurers must be found who are willing to investigate the Isle of Merehurst to either appease or oppose what lies behind the latest mysterious activities. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #39: The Dark Tower of Arcma (Print Version) By Joseph Mohr
Paperback: $14.00
Prints in 3-5 business days
The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10. For many years now the locals around the village of Dunmoth have spoken only in whispers about the... More > strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures have been seen around this tower the like of which have never been seen or even heard of before. Creatures that appear almost to be some kind of monstrous combination of some of the most hideous and horrifying creatures known are claimed to have been seen near this tower. Rumors of the tower’s return have circulated, and a hearty band of adventures has left to explore the dread place. The question remains if they can return, however… If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #39: The Dark Tower of Arcma By Joseph Mohr
eBook (PDF): $7.00
The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10. For many years now the locals around the village of Dunmoth have spoken only in whispers about the... More > strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures have been seen around this tower the like of which have never been seen or even heard of before. Creatures that appear almost to be some kind of monstrous combination of some of the most hideous and horrifying creatures known are claimed to have been seen near this tower. Rumors of the tower’s return have circulated, and a hearty band of adventures has left to explore the dread place. The question remains if they can return, however… If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
The Curse of the Witch Head By James Boney
Paperback: $12.00
Prints in 3-5 business days
Over two cenuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The construction of the complex... More > was performed in a remote and secret place, its chambers and corridors filled with traps and terrors devised by his new court wizard. With the complex completed, the laborers were enchanted to never reveal its location. He knew he could not destroy the Witch Head, for it was forever linked to the vitality of his family line; its power was fueled by the evil deeds of his fore bearers, and it was written in legend that the heir who destroyed the relic would be the last of the line. The Curse of the Witch Head is designed for 4-6 characters of levels 6-10 and is compatible with 1st Edition gaming.< Less
The Pod-Caverns of the Sinister Shroom By Matthew Finch
Paperback: $12.00
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Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen... More > shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone rock, where a fast-running stream plunges down to the dark caverns below. Gird your loins, stand behind the dwarf, and get ready to face The Pod-Caverns of the Sinister Shroom! Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom is an adventure module designed for 6-8 adventurers of levels 2-4 and compatible with 1st Edition gaming.< Less
The Red Mausoleum By James Boney
Paperback: $12.00
Prints in 3-5 business days
The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes... More > with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark known as the Red Mausoleum located somewhere on the wild stretches of the moors! The Red Mausoleum is designed for 6-8 characters of levels 12-15 and is compatible with 1st Edition gaming.< Less