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1 on 1 Adventures #20: The Tomb of Kara-Duir By Joseph Browning, Jeffrey Tadlock
Paperback: $16.00
Prints in 3-5 business days
1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player... More > character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a false tomb informing tomb raiders that only the fabled moon staff of Danu de Tuatha can find the real tomb and only the real tomb can recharge the great staff! Worse yet, the staff has been broken into three parts that first need assembly. Some days it just doesn’t seem to pay to tomb rob….< Less
1 on 1 Adventures #19: Adventurer's Guild Local #409 By J. Gray
Paperback: $16.00
Prints in 3-5 business days
1 on 1 Adventures #19: Adventurer's Guild Local #409 is a Pathfinder adventure designed for one GM and one player. Hoping to raise their profile in the community and recruit new members, the... More > Fraternal Order of Adventurers Local #409 has announced a contest. Can you win the contest and gain free Guild Membership? Sadly, in the last several years, membership in the Adventurer’s Guild has fallen off. Many adventurers have wandered off to other lands in search of danker, darker, deeper dungeons filled with shinier treasure and fiercer monsters. Others have remained local but subscribe to a “right to delve” philosophy and prefer to go it alone, with no Guild to back them up. These days, the old Local #409 is a shadow of what it once was, with only a handful of members. Many of those members are too old to effectively adventure. The Guild Hall is in need of repair and most of the staff has been dismissed. The Guild, in short, is dying. Only you can revitalize the once-great Guild!< Less
1 on 1 Adventures #18: Redemption By Michael Allen
Paperback: $16.00
Prints in 3-5 business days
1 on 1 Adventures #18: Redemption is a Pathfinder adventure designed for one GM and one player. For many generations following Halueth Aridryll’s death, his keep remained abandoned, preserved... More > from ruin by ancient elven magic. From time to time the children’s children of the tragic lovers sought to claim the keep for their own. Such efforts invariably failed, and the line of Aridryll faded into obscurity. But now, destiny awaits! Castle Aridryll, the forgotten keep in a hidden valley extends its curse over all who enter its domain. The last heir of the line of Aridryll represents the final hope of salvation for the keep and its builder, a fallen elven paladin whose soul burns in eternal torment.< Less
1 on 1 Adventures #17: The 300th By Michael Allen
Paperback: $18.00
Prints in 3-5 business days
Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering... More > consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the previous day’s slaughter. The complex, an ancient dwarven fortification, once guarded a cross-mountain tunnel to the civilized lands beyond. If the stirring forces of the frost giant Jarl pass through this tunnel unmolested, they are sure to bring death and destruction to the undefended peoples. As the last of the 300, you must stop this! If you enjoy this adventure, check out the One on One Adventures Compendium containing the first eleven adventures in the line compiled and updated for Pathfinder and look for future releases in the 1 on 1 Adventure line from Expeditious Retreat Press.< Less
A Magical Medieval Society: Western Europe (3rd Edition Softcover) By Joseph Browning
Paperback: $36.00
Prints in 3-5 business days
This 208-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the... More > time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease. The book is easily usable with any fantasy role-playing game. The 2nd Edition added in a chapter on warfare, and this 3rd edition adds a chapter on the naming of places. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide.< Less
Advanced Adventures #34: The Crocodile's Tear By Geoff Gander
Paperback: $14.00
Prints in 3-5 business days
Advanced Adventures #34: The Crocodiles Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern... More > continent. The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden jungle filled with hostile natives, reachable only by crossing a pirate- and monster-infested sea. As the port winds fade into the winds of the open sea, the sails of The Mermaid billow firmly. Will the player characters survive the voyage, and will they find more than they bargained for? Oh, and was it mentioned that that two other trips set out before this one only to be swallowed up by the dense jungle… If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #34: The Crocodile's Tear (PDF Version) By Geoff Gander
eBook (PDF): $7.00
Advanced Adventures #34: The Crocodiles Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern... More > continent. The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden jungle filled with hostile natives, reachable only by crossing a pirate- and monster-infested sea. As the port winds fade into the winds of the open sea, the sails of The Mermaid billow firmly. Will the player characters survive the voyage, and will they find more than they bargained for? Oh, and was it mentioned that that two other trips set out before this one only to be swallowed up by the dense jungle… If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #33: The Halls of Lidless Shabbath (PDF Version) By Joseph Browning, Stuart Marshall
eBook (PDF): $7.00
The Halls of Lidless Shabbath is an OSRIC(tm) module designed for 6-10 adventurers of levels 12-15. Rolled into a yard-tall, ivory scroll tube, the worn charcoal rubbing of a giant map etched into an... More > ancient monolith hints that travel between worlds was once easy. More enticingly, the map pinpoints the entrance to the eldritch pathway. The crude rubbing shows nothing but the location of the ancient and legendary dungeon known as the Halls of Lidless Shabbath! The Halls are the home of the evil sorceress Shabbath. She was famed for having researched many new spells and created many unique magic items, as well as possessing fantastic treasures of gold and jewels, and the caves are also suspected to be a nexus of the planes. Little about the contents of the Halls themselves is known, save that Shabbath is rumored still to be alive, the Halls are reputedly haunted by demons, and a large warband or small army of trolls has been seen thereabouts.< Less
Advanced Adventures #32: The Palace Beyond By Jasper Polane
eBook (PDF): $7.00
The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of... More > reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace’s corridors, turn around a corner, and then walk through another portal to end up in a far away land. But now the palace is deserted, and the magic that made it possible is slowly crumbling. Its pocket dimension is collapsing, and large sections of the palace have already fallen into Nothingness. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less
Advanced Adventures #32: The Palace Beyond (Print Version) By Jasper Polane
Paperback: $14.00
Prints in 3-5 business days
The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of... More > reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace’s corridors, turn around a corner, and then walk through another portal to end up in a far away land. But now the palace is deserted, and the magic that made it possible is slowly crumbling. Its pocket dimension is collapsing, and large sections of the palace have already fallen into Nothingness. If you enjoy this adventure, look for future releases in the Advanced Adventures line from Expeditious Retreat Press.< Less