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Creatures of the Wastelands: A Menagerie of Mutants and Mutations
"Creatures of the Wastelands: A Menagerie of Mutants and Mutations" is Available on the iBookstore
Creatures of the Wastelands: A Menagerie of Mutants and Mutations By Derek Holland, Skirmisher Game Development Group
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Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game If so, Creatures of the... More > Wastelands is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "1st Edition" rules introduced in the 1980s - this collection includes: More than 200 new creatures, including the terrible Great Mother, several mutant dinosaurs, the warlike Lumbricid, the insideous Silver Sheet, and the mysterious Smart Stones. < Less
City Builder: Volumes 1 -11
"City Builder: Volumes 1 -11" is Available on the iBookstore
City Builder: Volumes 1 -11 By Michael J. Varhola, Skirmisher Game Development Group, Jim Clunie
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"City Builder" series, a collection of complementary books designed to help Game Masters create exciting and compelling... More > urban areas and places within them for their campaigns. The series is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu. Each volume in the series includes an Introduction that describes how to use the material it contains, specific sections devoted places covered by the theme of the book, and one to four adventure hooks tying in with each of those places. < Less
City Builder Volume 3: Entertainment Places
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City Builder Volume 3: Entertainment Places By Michael J. Varhola, The Skirmisher Publishing Group, Jim Clunie
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City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game... More > Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Contents of this book include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Individual sections devoted to descriptions of Carnivals, Menageries, Museums, Parks, and Theaters; and

* One or more Adventure Hooks tying in with each described sort of place. < Less
Experts v.3.5
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Experts v.3.5 By Michael J. Varhola, Skirmisher Game Development Group
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Experts v.3.5 is a thoroughly updated, expanded, and revised version of Experts, Skirmisher Publishing’s original tome... More > dedicated to bringing new depth and playability to the Expert, the NPC class only briefly described in the DMG.

In the process of updating this edition to 3.5 standards, we have added and updated the book’s many exciting features:

• More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker.

• More than 100 new skills, including dozens of new Crafts and Professions and detailed rules for creation of everything from weapons and armor to buildings and ships.

• More than two dozen ready-to-use NPC Experts that can be used as-is or easily modified to suit any campaign or adventure. < Less
City Builder Volume 6: Mercantile Places
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City Builder Volume 6: Mercantile Places By Michael J. Varhola, The Skirmisher Publishing Group, Jim Clunie
Ebook (PDF): $1.99
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City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide... More > Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Its contents include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Sections devoted to descriptions of Banks, Brokerages, General Stores, Marketplaces, Pawnshops, Trading Posts, and Warehouses; and

* One to three Adventure Hooks tying in with each described sort of place. < Less
Sight Unseen: A Script for Cthulhu Live 3rd Edition
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Sight Unseen: A Script for Cthulhu Live 3rd Edition By William T. Thrasher, Skirmisher Game Development Group
Ebook (PDF): $4.99
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Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to... More > misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror.

Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check into the local hospital for surgery, they find themselves blinded by a madman and forced to confront the unearthly terror he has unleashed upon the world. < Less
Creatures of the Wastelands: A Menagerie of Mutants and Mutations
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Creatures of the Wastelands: A Menagerie of Mutants and Mutations By Derek Holland, Skirmisher Game Development Group
Ebook (PDF): $7.99
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Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the... More > Wastelands is what you are looking for! Fully compatible with Mutant Future — as well as Labyrinth Lord and other games that use the familiar “1st Edition” rules introduced in the 1980s — this collection includes:

* More than 200 new creatures, including the terrible Great Mother, several mutant dinosaurs, the warlike Lumbricid, the insideous Silver Sheet, and the mysterious Smart Stones. < Less
Cthulhu Live 3rd Edition
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Cthulhu Live 3rd Edition By Skirmisher Game Development Group, Robert McLaughlin
Ebook (PDF): $9.99
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The stars are right for a downloadable PDF version of Cthulhu Live 3rd Edition! This book is a completely revised, expanded,... More > and updated version of the acclaimed live-action roleplaying game based on the horror tales of H.P. Lovecraft.

This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates more than 12 years of best practices and refinements from hundreds of gamers worldwide. Features of this self-contained game include:

* All-new rules for skills, combat, Sanity, Magic, and Psychic powers.

* Extensive information on organizing events, stagecraft and special effects.

* Guidelines on role-playing Outsiders tainted by the touch of the Mythos.

* New and improved photographs, graphics, and other images, including works by renowned Cthulhu Mythos artist Richard Alan Poppe.

* And much more! < Less
City Builder Volume 7: Service Places
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City Builder Volume 7: Service Places By Michael J. Varhola, Skirmisher Game Development Group, Jim Clunie
Ebook (PDF): $2.99
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City Builder Volume 7: Mercantile Places is the seventh offering in a series of 11 complementary books designed to help... More > guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.

Its contents include:

* An Introduction that describes the scope of the series and how to use the material in this volume;

* Sections devoted to descriptions of Barbershops, Bathhouses, Hostels, Inns, Kitchens, Restaurants, Rooming Houses, and Taverns;

* An appendix devoted to randomly determining the characteristics and numbers of inns and taverns in any particular community; and,

* Two more more Adventure Hooks tying in with each described sort of place. < Less
A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond
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A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to... By The Skirmisher Game Development Group, Paul Haynie
Ebook (PDF): $2.99
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A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title... More > fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present.

Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history of Gnolls; an appendix containing the 1912 Lord Dunsany short story that first introduces the creatures in question; and illustrations by artists Jon Kaufman and Sidney Sime.


A Brief History of Gnolls is the first in a series of similar books that will be devoted to other sorts of fantasy creatures with origins in folklore and literature, such as Orcs, Ogres, Goblins, and Trolls. < Less