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Fayre Winds & Foul Tides By Nic Wright
Paperback: $12.99
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Fayre Winds & Foul Tides is an expansion for Galleys & Galleons. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT... More > provides everything you need the bravely sail beyond the Seven Seas. FWFT introduces 51 new special rules to further customize your fleets, including traitorous captains, mutinous crews, indirect fire and ironclads. New terrain features including icebergs, volcanoes and assorted native islanders. Advanced rules for flyers - da Vinci inspired ornithopters, lace-pulp airships, dragons, gryphons and flying carpets. Magic - new rules for sorcerers and magical creatures. Seven schools of magic give a range of unique spells and other magical abilities with which to destroy your foes (and confound your friends). THIS GAME REQUIRES A COPY OF GALLEYS AND GALLEONS.< Less
Axe and Brimstone By andrea sfiligoi
Paperback: $19.20
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Axe and Brimstone is a campaign supplement for Advanced Song of Blades and Heroes. In its pages, you will find: Background information and profiles for the Possessed, demon-worshipping Dwarves who... More > aim to unleash their dark masters upon Norindaal. The valiant, peaceful Halflings who oppose them. A complete campaign in five scenarios. Plenty of new Traits: hellfire weapons, possession, exorcism, and much more. 14 new spells, from Demonic Harpoon to Wall of Holy Light. Rules for food magic and wisewomen’s remedies. Advanced Song of Blades and Heroes profiles for all characters, including Possessed Dwarves, Demons, Halflings. Fungus Men, Dwarves, and Dolmen Warriors.< Less
Galleys and Galleons By Nic Wright
Paperback: $12.99
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Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with... More > charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple players per side. Additional rules cater for mythical beasts, submersibles and more. Expansive - includes rosters for 36 historic vessels plus numerous shore forts, monsters and more.< Less
Fightin' Fungi By andrea sfiligoi
Paperback: $22.00
Prints in 3-5 business days
An advanced incarnation of the Song of Blades and Heroes fantasy skirmish rules, with a side serving of mushrooms. This stand-alone miniatures game features: Plenty of special rules including... More > weapon-based and martial arts traits; A detailed magic system with 36 spells; Hundreds of ready-to-play profiles, with a point system to add your own; A dedicated 28mm miniatures line; A unique setting in a valley populated by mushroom creatures.< Less
Song of Drums and Tomahawks By First Command Wargames
Paperback: $14.99
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The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s... More > bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: •All rules needed to play. •Historical background detailing Native American tribes and their Europeans foes. •A map showing the locations of the major tribes. •Timeline covering major and minor wars from European arrival until the 2nd Seminole War. •Army lists for Native Americans, French & British. •Complete list of Traits to individualize troops. • Suggestions on how to set up games. •Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.< Less
Non Andare Nel Bosco D'Inverno By Clint Krause
Paperback: $14.00
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Non Andare nel Bosco d'Inverno è un gioco di narrazione di terrore e folclore. I giocatori interpretano popolani costretti ad avventurarsi in una foresta stregata per scoprirne i sinistri... More > segreti. Il gioco usa semplici regole e uno stile narrativo unico allo scopo di creare storie paurose. Con contributi di Jason Morningstar (Fiasco, Grey Ranks), Daniel Bayn (Wushu, Secrets and Lies), Jason L Blair (Little Fears, Streets of Bedlam), Jeremy Keller (Technoir, Chronica Feudalis), Rafael Chandler (Dread, Spite), Daniel Moler (Red Mass), Andrea Sfiligoi (Familiars, Tales of Blades and Heroes), Davide Mana e Chiara Prezzavento. Regole facili, progettate per giocare attorno a un falò. Raccomandato per due-sei giocatori. Tempo medio di gioco: due ore. Consigli: come gestire l'orrore folcloristico, progettare scenari, creare atmosfere memorabili. Cinque scenari pronti. L'edizione italiana corrisponde alla seconda edizione americana, con l'aggiunta di quattro nuove leggende e uno scenario.< Less
Ferrum et Gloria By andrea sfiligoi, massimo moscarelli
Paperback: $17.00
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(1 Ratings)
Ferrum et Gloria è un veloce regolamento per scontri tra gladiatori. Ogni figura rappresenta un combattente con uno specifico repertorio di mosse a seconda del suo addestramento e armamento.... More > Le regole sono basate sulle più recenti ricerche storiche. Ogni giocatore controlla un singolo gladiatore o un’intera scuola di gladiatori. Un sistema di dadi colorati registra le ferite di ogni combattente. Ferrum et Gloria contiene regole per: 12 classi gladiatorie; Scontro tra scuole (mini-campagna); Tecniche di scherma, opposizione e lotta; Appello alla folla; Vari tipi di risultati di combattimento, che consentono di sbilanciare, ferire, disarmare, allontanare o intrappolare in reti; Simulazione della stanchezza e dell'effetto delle ferite; Diverse velocità di movimento basate su armamento e stanchezza; Duelli o combattimenti tra più avversari.< Less
Talespinner Issue Two By andrea sfiligoi
Paperback: $8.99
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Talespinner is a collection of gaming materials for wargames and roleplaying games by Ganesha Games. In this issue: For Tales of Blades and Heroes RPG Adventure: The Lady in the Emerald. Can our... More > heroes rescue the lady and break the curse of the emerald? Adventure: The Black Gem. Naked and weaponless, can our heroes survive a haunted graveyard? Two Troll NPCs Two Unique Magic Items Questions and Answers Spellcasting Lessons For Song of Arthur and Merlin Song of Kings and Knights campaign system For Osprey Publishing's Of Gods and Mortals Errata, Tournament Rules, FAQ, Clarifications Tournament Formula Three scenarios used in the Italian tournaments For Osprey Publishing's A Fistful of Kung Fu Rules for Glass, Marbles, Smoke Bombs and Caltrops.< Less
Samurai Robots Battle Royale By andrea sfiligoi
Paperback: $14.99
Prints in 3-5 business days
Samurai Robots Battle Royale is a stand-alone set of miniatures rules for mecha battles. Based on the award-winning Song of Blades engine, it allows to refight the wild, imaginative battles seen in... More > the classic Japanese anime series. It also includes rules and guidelines for more realistic science-fiction military games, or even battles with steam-powered engines of destruction. You can play quick mecha vs mecha duels, or larger battles where each player controls 3-6 giant robots for a two-hour game. Build your mecha from the ground up with a point system, choosing armor, weapons and special rules for each part of its body. SRBR and our kaiju game Mighty Monsters are compatible, so you can run mechas vs giant monsters battles. Samurai Robots Battle Royale can be played on an average dinner table using any models in any scale. Written by Andrea Sfiligoi, illustrations by Giandomenico D’Amoja, cover by Giandomenico D’Amoja and Greg Bain.< Less
'61-'65 Edizione Italiana By Sergio Laliscia
Paperback: $13.99
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61-‘65 è un veloce regolamento per la guerra civile americana a livello di compagnia basato sulle popolari meccaniche di Song of Blades. giocabile con 40-100 miniature per giocatore in... More > meno di due ore, ‘61-‘65 vi mette in comando di una compagnia unionista o confederata, con un capitano e numerosi luogotenenti, sergenti e caporali. Mandate avanti i vostri schermagliatori, tenete una formazione serrata e aspettare di vedere il bianco degli occhi del nemico prima di fare fuoco! Include tre scenari, uno per ogni principale periodo della guerra (1861-62, 1863, 1864-65); regole semplici che richiedono al giocatore di prendere decisioni e mantenere una linea di comando; giocabile in qualsiasi scala, con miniature imbasettate singolarmente; profili di ufficiali, sottufficiali, schermagliatori e milizie di ogni principale periodo; sistema facile di misurazione, niente calcoli complicati, ridottissimo uso dei segnalini; I modelli si muovono e combattono come unità di quattro-otto uomini ciascuna.< Less