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Quicksilver By Jeff Dee, Talzhemir Mrr
Paperback: $19.95
Prints in 3-5 business days
Quicksilver is a fantasy role-playing game set in the Kingdom of Seloria, where subjugated Goblins and visiting Elves vie with the ruling humans for possession and mastery of the precious magical... More > metal, Quicksilver! Skilled quicksilversmiths can shape and enchant it with their own psychic power. But beware! The more of it you shape, and the more power you grant it, the more likely it is to awaken - with an inimical mind of its own... Utilizing UNIgames' highly successful Pocket Universe system, this stand-alone game includes rules for six player races, 52 advantages and disadvantages, 58 skills, 10 sorcerous disciplines, quicksilver manipulation, and extensive information on the Kingdom of Seloria and its world. Written and illustrated by Jeff Dee and Talzhemir Mrr, with a fantastic cover painting by industry veteran Denis Loubet!< Less
Bethorm: the Plane of Tekumel RPG Hardcover By Jeff Dee, M.A.R. Barker
Hardcover: $64.95
Prints in 3-5 business days
Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery -... More > while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!< Less
Bethorm: the Plane of Tekumel RPG By Jeff Dee, M. A. R. Barker
Paperback: $39.95
Prints in 3-5 business days
Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery -... More > while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!< Less
Night Demons By Cliff Holm
Paperback: $8.95
Prints in 3-5 business days
A diplomatic mission leads to the discovery that the menace of the cannibal P’jahks has spread through the land! The heroes will risk being caught between a mysterious outcast and an arrogant... More > young chief. Will they strengthen an old treaty, or start a war with their meddling? An exciting Paleolithic adventure for a group of caveman characters with a total combat strength of 8.5. Bonus: Random Yorwa Name Tables! Bonus 2: Wolf Paper Minis!< Less
Dinosaurs of the Lost Valley By Talzhemir Mrr
Paperback: $24.95
Prints in 3-5 business days
The canyon is a mysterious place, lush and green. Unfamiliar sounds reach you through the mists. Looking about, there are plants not seen in millions of years. Suddenly, an impossibly large creature... More > steps out from the palms and cycads. The hairs on your fore- arms and nape prickle... It towers over you, three times your height. Its weight is measured in tons, not pounds. It welcomes you to the Lost Valley with a rumbling roar that you feel from your collar-bones to the soles of your feet. Eureka! At last you have discovered the Dinosaurs of the Lost Valley(tm)! This is a sourcebook for Cavemaster(tm), the award-winning Stonepunk role-playing game. Included are dozens of new dinosaur species with illustrations, plus two playable saurian breeds! The Cavemaster(tm) RPG core rulebook is required for play.< Less
Quicksilver Pathfinder Edition By UNIgames
Paperback: $29.95
Prints in 3-5 business days
Quicksilver is the fantasy setting (sourcebook) of the Kingdom of Seloria featuring a bizarre living metal and psychic abilities in a medieval realm with (light) elements of horror. Written and... More > illustrated by Jeff Dee and Talzhemir and Mike Nystul, it features a fantastic cover painting by Denis Loubet! [Note: This product is different from Quicksilver Lite, which is a stand-alone game with the same background and non-Pathfinder rules.]< Less
Cavemaster Role-Playing Game By Jeff Dee, Talzhemir Mrr
Paperback: $23.95
Prints in 3-5 business days
Cavemaster is an award-winning Stonepunk role-playing game of Pleistocene adventure using the Habilis game system. It's the RPG that cave-men played! The Habilis game system is an archaeological... More > re-construction of the role-playing rules first used by our Homo Habilis ancestors 2 million years ago. Abilities are represented by groups of small stones on your ‘character skin’. In a challenge, you pick up the relevant stones and secretly divide them between your two hands. Your opponent (or the CM) does the same. Each participant picks one of the other person’s hands, and the stones in that hand are revealed. If you reveal more stones, you succeed! Stonepunk is an exercise in speculative fiction. Cavemaster turns the clock back to the end of the Pleistocene Epoch (approximately 10,000 years BCE), and asks what might have happened if the culture and technology of that age had developed further, or in exciting new directions!< Less