Practical Game Programming

Practical Game Programming

PorHarris WangWalter Ridgewell

Usualmente se imprime en 3 - 5 días hábiles
Practical Game Programming provides a structured, accessible introduction to game development using C++ and the Allegro 5 library. Designed for upper-level undergraduate learners, it guides students through the complete development pipeline—from programming fundamentals and user input to graphics, audio, file management, and game timing. Advanced topics such as collision detection, multithreading, optimization, custom shaders, and networking are covered in depth. This OER emphasizes both technical skills and design principles, including game conception, prototyping, UI/UX, testing, and quality assurance. Each chapter includes exercises and projects, culminating in genre-based development challenges across action, platformer, adventure, arcade, puzzle, role-playing, strategy, and more. With a focus on applied learning and creative exploration, this text equips students to build professional-quality games and prepares them for real-world development environments.

Detalles

Fecha de publicación
Jun 25, 2026
Idioma
English
ISBN
9781998944217
Categoría
Computadoras y tecnología
Copyright
Creative Commons no comercial, ShareAlike (CC BY-NC-SA)
Contribuyentes
Por (autor o autora): Harris Wang, Por (autor o autora): Walter Ridgewell

Especificaciones

Páginas
560
Tipo de encuadernación
Tapa blanda Tapa blanda
Color de interior
Color
Dimensiones
Ejecutivo (7 x 10 in / 178 x 254 mm)

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