2D & 3D Game Creation with Construct 3 for Beginner (GameENGINES Game Creation Series)

2D & 3D Game Creation with Construct 3 for Beginner (GameENGINES Game Creation Series)

PorMike Yu

Usualmente se imprime en 3 - 5 días hábiles
CONSTRUCT had revolutionized the world of 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D and 3D games through the cloud based CONSTRUCT 3. Construct Classic and CONSTRUCT2 are local Windows software which are considered as legacy and are not going to be covered in this book. Throughout this book we will simply refer to CONSTRUCT 3 as C3. Earlier Construct versions are being referred to as C2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation – practical tips and techniques one will definitely need when starting out a 2D/3D game project. We also tell exactly what can and cannot be done with C3, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Detalles

Fecha de publicación
Sep 24, 2024
Idioma
English
Categoría
Computadoras y tecnología
Copyright
Todos los derechos reservados - Licencia estándar de copyright
Contribuyentes
Por (autor o autora): Mike Yu

Especificaciones

Páginas
80
Tipo de encuadernación
Tapa blanda Tapa blanda
Color de interior
Blanco y negro
Dimensiones
Carta EE.UU. (8,5 x 11 in / 216 x 279 mm)

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