Practical Game Programming

Practical Game Programming

VonHarris WangWalter Ridgewell

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Practical Game Programming provides a structured, accessible introduction to game development using C++ and the Allegro 5 library. Designed for upper-level undergraduate learners, it guides students through the complete development pipeline—from programming fundamentals and user input to graphics, audio, file management, and game timing. Advanced topics such as collision detection, multithreading, optimization, custom shaders, and networking are covered in depth. This OER emphasizes both technical skills and design principles, including game conception, prototyping, UI/UX, testing, and quality assurance. Each chapter includes exercises and projects, culminating in genre-based development challenges across action, platformer, adventure, arcade, puzzle, role-playing, strategy, and more. With a focus on applied learning and creative exploration, this text equips students to build professional-quality games and prepares them for real-world development environments.

Details

Veröffentlicht am
Jun 25, 2026
Sprache
English
ISBN
9781998944217
Kategorie
Computer & Internet
Copyright
Creative Commons NonCommercial, ShareAlike (CC BY-NC-SA)
Autoren/Mitwirkende
Von (Autor): Harris Wang, Von (Autor): Walter Ridgewell

Spezifikationen

Seiten
560
Bindung
Paperback Paperback
Farbe für den Innenteil des Buches
Farbe
Abmessungen
Executive (7 x 10 Zoll / 178 x 254 mm)

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