GDevelop 2D & 3D Game Creation: Practical Tips & Techniques for absolute beginners (GameENGINES Game Creation Series)

GDevelop 2D & 3D Game Creation: Practical Tips & Techniques for absolute beginners (GameENGINES Game Creation Series)

VonMike Yu

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GDevelop had revolutionized the world of open source game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through it. We will also cover the latest 3D functions so certain 3D features can be incorporated into your creation. ** GDevelop is now 3D capable! ** Throughout this book we will simply refer to GDevelop as GD. As of the time of this writing the latest version is V5. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation – practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Details

Veröffentlicht am
Sep 30, 2024
Sprache
English
Kategorie
Computer & Internet
Copyright
Alle Rechte vorbehalten - Standard-Urheberrechtslizenz
Autoren/Mitwirkende
Von (Autor): Mike Yu

Spezifikationen

Seiten
84
Bindung
Paperback Paperback
Farbe für den Innenteil des Buches
schwarz & weiß
Abmessungen
US Brief (8,5 x 11 Zoll / 216 x 279 mm)

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