Practical Game Programming provides a structured, accessible introduction to game development using C++ and the Allegro 5 library. Designed for upper-level undergraduate learners, it guides students through the complete development pipeline—from programming fundamentals and user input to graphics, audio, file management, and game timing. Advanced topics such as collision detection, multithreading, optimization, custom shaders, and networking are covered in depth.
This OER emphasizes both technical skills and design principles, including game conception, prototyping, UI/UX, testing, and quality assurance. Each chapter includes exercises and projects, culminating in genre-based development challenges across action, platformer, adventure, arcade, puzzle, role-playing, strategy, and more. With a focus on applied learning and creative exploration, this text equips students to build professional-quality games and prepares them for real-world development environments.
Détails
- Date de publication
- Jun 25, 2026
- Langue
- English
- ISBN
- 9781998944217
- Catégorie
- Informatique & internet
- Copyright
- Creative Commons Pas d'utilisation commerciale, Partage dans les mêmes conditions (CC BY-NC-SA)
- Contributeurs
- Par (auteur): Harris Wang, Par (auteur): Walter Ridgewell
Caractéristiques
- Pages
- 560
- Type de reliure
- Livre à couverture souple Livre à couverture souple
- Couleur de l’intérieur
- Couleur
- Dimensions
- Exécutif (7 x 10 po / 178 x 254 mm)