Practical Game Programming

Practical Game Programming

DiHarris WangWalter Ridgewell

Di solito viene stampato in 3-5 giorni lavorativi
Practical Game Programming provides a structured, accessible introduction to game development using C++ and the Allegro 5 library. Designed for upper-level undergraduate learners, it guides students through the complete development pipeline—from programming fundamentals and user input to graphics, audio, file management, and game timing. Advanced topics such as collision detection, multithreading, optimization, custom shaders, and networking are covered in depth. This OER emphasizes both technical skills and design principles, including game conception, prototyping, UI/UX, testing, and quality assurance. Each chapter includes exercises and projects, culminating in genre-based development challenges across action, platformer, adventure, arcade, puzzle, role-playing, strategy, and more. With a focus on applied learning and creative exploration, this text equips students to build professional-quality games and prepares them for real-world development environments.

Dettagli

Data di pubblicazione
Jun 25, 2026
Lingua
English
ISBN
9781998944217
Categoria
Computer & tecnologia
Copyright
Creative Commons Non commerciale, Impegno a condividere (CC BY-NC-SA)
Collaboratori
Di (autore): Harris Wang, Di (autore): Walter Ridgewell

Specifiche

Pagine
560
Tipo di rilegatura
Libro a copertina morbida Libro a copertina morbida
Colore del contenuto
Colore
Dimensioni
Executive (178 x 254 mm)

Recensioni e Valutazioni