Apocalyp5e

Apocalyp5e

Post Apocalyptic Roleplaying for 5E and the American Wasteland

ByDarrin Drader

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THE WORLD ENDED. SURVIVAL IS JUST THE BEGINNING. The bombs fell in waves. Cities vanished in firestorms. Power grids collapsed. Communications abruptly ended. In less than a day, the United States ceased to exist as a functioning civilization. That was a hundred and fifty years ago. Apocalyp5e is a classless post-apocalyptic roleplaying game built on a modified 5th Edition framework, set in the shattered ruins of the former United States. It is a game about scarcity, consequence, and the stubborn refusal of human beings to stop trying, even when everything around them is telling them to quit. A WORLD REBUILT FROM RUIN The American Wasteland is not a single ruined landscape. It is a continent of wildly different environments shaped by two centuries of collapse, mutation, and the inevitable reinvention. Forests have swallowed suburbs. Deserts have expanded where water systems failed. Coastlines are reshaped by flooding. Amidst it all, radiation zones mark the worst of it: dead soil and lingering sickness. But the land has also healed in strange and unpredictable ways. In this world, a functioning piece of pre-war technology can elevate someone to power. Clean water is worth fighting for. A settlement that controls a bridge or a trade route becomes the center of a regional economy. Medicine is rare. Ammunition runs out. Vehicles break down. And yet people endure. The Texarkana Empire extends its roads and protectorates across the southern wastelands. The Convoy Sovereigns control many of the highways between cities. The Lock Dwellers are emerging from underground shelters carrying knowledge the surface world has forgotten. Factions compete, cooperate, and betray each other across nine distinct regions, each with its own culture, politics, and dangers. The future is genuinely unwritten but the player characters are there to help shape it. A CLASSLESS SYSTEM BUILT FOR SURVIVORS Apocalyp5e eliminates character classes entirely. Instead of choosing a predefined package of abilities, you build your survivor one decision at a time as they gain levels. The result is a character who reflects the specific experiences, hardships, and opportunities of their life in the wasteland. You are not bound by a template or niche. At 3rd level, you choose one of six Subclasses that locks in your character's defining specialization: Defender — The wall between your allies and everything that wants to kill them Martial Artist — Discipline and a trained body, because some

Details

Publication Date
Jun 15, 2026
Language
English
ISBN
9781105182396
Category
Games
Copyright
All Rights Reserved - Standard Copyright License
Contributors
By (author): Darrin Drader

Specifications

Pages
381
Binding Type
Hardcover Case Wrap
Interior Color
Color
Dimensions
US Letter (8.5 x 11 in / 216 x 279 mm)

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