Learning, Education & Games: Volume One

Learning, Education & Games: Volume One

Curricular and Design Considerations

ByKaren Schrier

Usually printed in 3 - 5 business days
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs--including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. This book is the first in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

Details

Publication Date
Jul 3, 2025
Language
English
ISBN
9781300068648
Category
Education & Language
Copyright
Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
Contributors
Edited by: Karen Schrier

Specifications

Pages
294
Binding Type
Paperback Perfect Bound
Interior Color
Black & White
Dimensions
Crown Quarto (7.44 x 9.68 in / 189 x 246 mm)

Ratings & Reviews