FAITHS & DEITIES: A Drop in Pantheon for your Worlds
A Drop in Pantheon for your Worlds
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FAITHS & DEITIES: A DROP-IN PANTHEON FOR YOUR WORLDS
A Kiwi GM’s Campaign Guide By Matt Belcher
Faiths & Deities: A Drop-In Pantheon for Your Worlds is a complete divine framework for fantasy tabletop roleplaying games, written for Game Masters who want strong, usable gods, churches, and religious organisations without spending months designing a pantheon from scratch.
This book provides a ready-to-use divine structure that can be placed directly into any fantasy setting. You can use it whole, take only what you need, reskin it, rename it, or adapt it to fit your world. Whether your campaign needs a simple trio of major gods or a layered hierarchy of lesser gods, elemental powers, natural forces, and demigods, this book gives you a solid foundation to build upon.
A Pantheon You Can Scale
Not every campaign needs dozens of gods. Some worlds work best with just a few great powers. Others thrive on regional faiths, secret cults, and divine politics. This book supports all approaches:
• The Simple Pantheon - Three Greater Gods representing Good, Neutral, and Evil
• The Expanded Pantheon - Lesser gods, elemental gods, and natural gods
• Demigods and minor powers - Ideal for cults, regional religions, and secret faiths
This book focuses on practical use at the table:
• Who do people worship, and why?
• Who runs the temples?
• What do clerics actually do day to day?
• How does divine magic work in the world?
It provides clear guidance on how faith shapes culture, law, politics, tradition, superstition, and conflict. Temples hold land. Churches wield influence. Rival faiths clash. Cultists gather in secret. Gods are active forces in the world, not distant names on a character sheet.
Multi-System Divine Magic Support
While most of the book is written in system-neutral worldbuilding terms, Chapter 4: New Spells is intentionally rules-facing.
It includes:
• New divine spells presented in D&D 5E, d20/Pathfinder 1E & Old School D&D formats
• Spell power benchmarks and spell-writing tools for all three systems
This allows you to expand divine magic while keeping spells balanced and playable at the table.
Build your religions. Define your gods. Let belief shape your world.
Then let your players change it.
System Compatibility: Worldbuilding content is system neutral. Spell chapter is multi-system.
Details
- Publication Date
- Apr 27, 2023
- Language
- English
- Category
- Crafts & Hobbies
- Copyright
- Creative Commons ShareAlike (CC BY-SA)
- Contributors
- By (author): Matt Belcher
Specifications
- Format