Practical Game Programming

Practical Game Programming

ByHarris WangWalter Ridgewell

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Practical Game Programming provides a structured, accessible introduction to game development using C++ and the Allegro 5 library. Designed for upper-level undergraduate learners, it guides students through the complete development pipeline—from programming fundamentals and user input to graphics, audio, file management, and game timing. Advanced topics such as collision detection, multithreading, optimization, custom shaders, and networking are covered in depth. This OER emphasizes both technical skills and design principles, including game conception, prototyping, UI/UX, testing, and quality assurance. Each chapter includes exercises and projects, culminating in genre-based development challenges across action, platformer, adventure, arcade, puzzle, role-playing, strategy, and more. With a focus on applied learning and creative exploration, this text equips students to build professional-quality games and prepares them for real-world development environments.

Details

Publication Date
Jun 25, 2026
Language
English
ISBN
9781998944217
Category
Computers & Technology
Copyright
Creative Commons NonCommercial, ShareAlike (CC BY-NC-SA)
Contributors
By (author): Harris Wang, By (author): Walter Ridgewell

Specifications

Pages
560
Binding Type
Paperback Perfect Bound
Interior Color
Color
Dimensions
Executive (7 x 10 in / 178 x 254 mm)

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