Æthermancy
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Sages, medicine men, warlocks, psychics, illusionists, mages, soothsayers, conjurers, wizards, saints, sorcerers, heretics, clerics, and shamen; all of these through the ages fit under but one title: Æthermancer. The ability to control the very fabric of existence has led legendary figures to have extraordinary abilities. With this book, you’ll be able to allow your Æther characters to do the same thing. Inside is a complete system for using Æthermancy, items, new creatures, new character archetypes, new skills, and rules to let your characters to create their own items and new spells for use in the game. You’ll also find rules for three variant spell casting types, each with their own philosophy of using the Æther around them. Suggestions to handle magic in multiple settings, historical eras, magic with technology, and many other ideas are also in these pages, as well as an update on Wellstone City and how the re-emergence of magic in the modern world has led to some changes in every day life.
Details
- Publication Date
- Oct 1, 2011
- Language
- English
- Category
- Games
- Copyright
- All Rights Reserved - Standard Copyright License
- Contributors
- By (author): Kevin Rohan
Specifications
- Format