Teaching the Game
A collection of syllabi for game design, development, and implementation, Vol. 2
ByRichard E. FerdigEmily Baumgartner
This ebook may not meet accessibility standards and may not be fully compatible with assistive technologies.
The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.
Details
- Publication Date
- Jun 28, 2021
- Language
- English
- ISBN
- 9781257000661
- Category
- Education & Language
- Copyright
- Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
- Contributors
- Edited by: Richard E. Ferdig, Edited by: Emily Baumgartner, Edited by: Enrico Gandolfi
Specifications
- Format
- EPUB